Rednukem - r12439 - Built: Sat Aug 21 07:39:01 UTC 2021 --- commit 6902fc73eaecfa2cd049970d8b69f8808aee897b Author: carnivoroussociety <38839485+carnivoroussociety@users.noreply.github.com> Date: Sat Aug 21 17:38:26 2021 +1000 [Blood] Various fixes from Raze (#504) * Import Blood fixes from Raze Renamed kAmmoItemVoodooDoll->kItemAmmoVoodooDoll Renamed kMissileFireballNapam->kMissileFireballNapalm Renamed sub_2A620->actRadiusDamage Renamed sub_2AA94->actNapalmMove Renamed sub_51340->teslaHit Renamed sub_5F15C->aiLookForTarget Renamed sub_4B1A4->checkFired6or7 Renamed sub_4B1FC->CheckWeaponAmmo Renamed sub_4B2C8->checkAmmo2 Renamed sub_4F0E0->processSprayCan Renamed sub_4F200->processTNT Renamed sub_4F320->processProxy Renamed sub_4F3A0->processRemote Renamed sub_4F414->processLeech Renamed sub_4F484->processTesla Fix tiny Caleb using wrong burning sprite Don't trigger fall scream after player has died Fix burning cultists randomly switching type when extinguished in water Fix burning enemy types not taking damage after burnTime has reached 0 Fix showing incorrect menu when dead during multiplayer session Don't allow quicksave/quickload hotkeys to function during multiplayer Added various missing item/ammo types to common_game.h Fix total secrets sometimes showing less than found secrets (caused by bugged maps) Reset chase camera state on load save/new level Set max voices to 256 for Blood (matches menu) Update old position when triggering teleport sector Use correct height for player name hitscan Don't show throw power meter when player is dead Adjust show weapon height using weapon icon offset data Adjust show weapon angle for voodoo doll voxel Fix spray can next/prev weapon switch bug Fix weapon switch bug when attempting to switch to next/prev weapon before current weapon has completely lowered Fixed bug state when diving underwater with ignited tnt/spray can Improved next/prev weapon handling when underwater (matches same behavior as on land) Update show weapon position for lifeleech/voodoo doll voxels