Rednukem - r12423 - Built: Sun Aug 8 04:27:01 UTC 2021 --- commit 9d55cc245438de183d76a751e00ab47796ea519b Merge: 7f1d6e2df 50795ed5c Author: Evan Ramos Date: Sat Aug 7 23:25:49 2021 -0500 Merge remote-tracking branch 'eduke32/master' commit 50795ed5cda6f282f0f64385945fd6430082f9d3 Author: Evan Ramos Date: Sat Aug 7 23:10:43 2021 -0500 Update Nuked OPL3 to latest code Includes performance improvements identified by icculus. commit a7e6571c6ffbd67d07aad480312554b05fa6da37 Author: Evan Ramos Date: Thu Aug 5 20:51:03 2021 -0500 Clean up stub parsing of game-side defs in the engine commit 54ac18bcf83e2fe21b4b5d6c2f09562c8ce6c135 Author: Dino Bollinger Date: Thu Aug 5 13:03:30 2021 +0200 Duke3D: Remove leading period from startdir to fix a bug With the leading period, the resulting path after Bcorrectfilename() is applied does not have a leading slash, causing the string comparison with the defined level filename to fail even if a usermap is part of an episode. commit 6e394dd1f265f34b22d2d15cded9c390ed6f1a34 Author: Dino Bollinger Date: Thu Aug 5 01:05:16 2021 +0200 Engine: Plan B for commit b4f633d1, remove the conditional entirely The previous attempt broke the window at the start of E1L3 of Duke3D. Whatever this was intended for doesn't work with animated maskwalls. commit 94c13935b6ae03e6456dbd70ea0fd8ec8f5b257f Author: Dino Bollinger Date: Wed Aug 4 11:55:53 2021 +0200 Duke3D: Search for usermaps/ folder in grp and zip files commit 2feec79d1adf6ae187094e741adad3e8ab789669 Author: Dino Bollinger Date: Wed Aug 4 14:35:03 2021 +0200 Duke3D: Fix population of newgamecustom entries when visibility changes commit a3db609929a58b0b51f4b24c00921d2634d304e7 Author: Dino Bollinger Date: Mon Jul 26 22:59:52 2021 +0200 Engine: Always allow disabling vsync commit 1b483cb9f433423f9592121e479286fc001ff70a Author: Dino Bollinger Date: Wed Aug 4 18:07:09 2021 +0200 Duke3D: Fix crash due to oversight with mapinfo mapart commit 23d7d5549e01f4d99700df622503237dd261e44f Author: Dino Bollinger Date: Mon Aug 2 12:22:26 2021 +0200 Engine: Extend mapinfo DEF command to support mapart token Usage: mapinfo { mapmd4 mapart "mapart/testart_XX.ART" } The specified path must end with the suffix "_XX.ART" (case-insensitive). The actual files need to be numbered from "_00.ART" to "_19.ART". Just like with maphacks, an md4 sum is required. This allows sharing the same per-map art between multiple levels. commit fb789c01d166e5c702256680fa7e75a1f3019b03 Author: nukeykt Date: Wed Aug 4 03:23:40 2021 +0900 engine: correctly render 512px wide tiles in classic mode commit b4f633d1bbce5f4b92a024bb9be3d591723ba203 Author: Dino Bollinger Date: Sat Jul 31 20:58:09 2021 +0200 Engine: Fix ancient identical branch warning in the Polymer code commit 849ca9f2f77160aef3c4d8bca3eb6431db4376d9 Author: Dino Bollinger Date: Fri Jul 30 10:48:42 2021 +0200 Duke3D: Fix 82fcf9f0 because I'm stupid and forgot to close the file commit 3a767ede4c33785d8311d365d982692309950e3c Author: Dino Bollinger Date: Tue Jul 27 16:12:34 2021 +0200 Duke3D: Move updating bpos of player sprites after G_MovePlayers() Fixes terminx/eduke32#155 commit ad5e04bf8b8551419e8f3051af8aa26678930404 Author: Dino Bollinger Date: Sun Jul 25 11:05:02 2021 +0200 Mapster32: Allow assigning pals over 127 with ; + P hotkey commit 8fb91c6494f4adcd1bbce481f744bddf5f68fd1e Author: Dino Bollinger Date: Tue Jul 27 21:52:10 2021 +0200 Duke3D: Ignore invisible entries for newgamecustom y position Fixes terminx/eduke32#177 commit 82fcf9f06b95593d8d775a9e83c9bad66827b808 Author: Dino Bollinger Date: Tue Jul 27 20:32:43 2021 +0200 Duke3D: Fix loading of maphacks when loading a savegame Fixes terminx/eduke32#173 commit f3fea8c15f877cfd52490f79dfff7357d5e3462c Author: Dino Bollinger Date: Thu Jul 22 14:54:50 2021 +0200 Duke3D: Remember last entered subfolder in file select menus commit fb350ed2021f9bff5974841d61cc8d5f5ee3c5d3 Author: Dino Bollinger Date: Thu Jul 22 15:32:43 2021 +0200 Duke3D: Delete existing dummyplayer sprite if standing on TROR water Fixes terminx/eduke32#76 and terminx/eduke32#91 (for real this time)