Rednukem - r2284 - Built: Thu 20 Feb 11:00:01 EET 2020 --- commit b468083f5d61dce379f718a5c1e0a2dd24e3865c Merge: 858a1c0 a5896f6 Author: Alexey Khokholov Date: Thu Feb 20 07:06:16 2020 +0900 Merge pull request #298 from CommonLoon102/cinskip Blood: Prevent accidental skipping of cinematics commit 858a1c0bd9b077b78b5e555c789d300c25714716 Merge: a3676a2 d8b0088 Author: Alexey Khokholov Date: Thu Feb 20 07:05:44 2020 +0900 Merge pull request #317 from CommonLoon102/fusesound Blood: Stop infinitely playing burning fuse sound in multiplayer commit a5896f65d95ab664e97830890b53bd5b8d29f7bd Author: CommonLoon102 Date: Tue Feb 18 17:31:35 2020 +0100 Blood: refactor and change based on code review commit d8b00889100c2076bde3d1af9d127f18438e41b8 Author: CommonLoon102 Date: Tue Feb 18 17:20:33 2020 +0100 Blood: refactor based on code review commit c58c5dded9633b96c93bff54b8d200dfbcc69bd8 Author: CommonLoon102 Date: Fri Feb 14 18:06:13 2020 +0100 Blood: remove code duplication commit 2bc28b2b44f9b1a7124a8fdd7551edf59c05e953 Author: CommonLoon102 Date: Fri Feb 14 16:08:26 2020 +0100 Blood: use method overload instead of optional parameter in sfx.h commit 81a14b3a07a0d258ff39ec5971d49576fbf37ba8 Author: CommonLoon102 Date: Fri Feb 14 11:15:48 2020 +0100 Blood: stop infinitely playing burning fuse sound in multiplayer commit 59dd91951873fe8c08110bfac549f93a69532b09 Author: CommonLoon102 Date: Sun Feb 2 21:41:11 2020 +0100 prevent accidental skipping of cinematics