Rednukem - r2044 - Built: Tue 7 Jan 11:00:01 EET 2020 --- commit e0c7a56c5a66bec53a3eddea5d6f85f7dd1c1282 Author: sirlemonhead Date: Mon Jan 6 21:03:16 2020 +0000 PCExhumed: Add god, noclip and changelevel console commands. commit a6b4b98432f285a2382626f2c0df9759601f3d57 Author: NY00123 Date: Mon Jan 6 22:24:40 2020 +0200 PCExhumed: Remove unused moveTimer variable from menu_DrawTheMap (minor addition to world map code fixes and tidying from Oct 14). commit 51bc4498ce59f76a5ed35b0654cbfa904797c22b Author: NY00123 Date: Mon Jan 6 22:07:41 2020 +0200 PCExhumed: Further improve the widescreen fix for the smoke in menu_DrawTheMap. rotatesprite is now directly called, instead of going through the overwritesprite wrapper, in order to trim the smoke sprites, so they don't leave the map's boundaries in widescreen. A technical side-effect is that picanm[tilenum].sf is not temporarily set to 0, as done in overwritesprite. The call to videoClearScreen is still required, in case the console is shown and then hidden. It's now called after HandleAsync, just for the sake of it (less useful in case of quit, and maybe also in another scenario). commit 672f054a127d14a71c23f93f949adc9bc53568b8 Merge: 3f0e7c3 9c7d689 Author: Alexey Khokholov Date: Tue Jan 7 05:05:21 2020 +0900 Merge pull request #262 from BSzili/master Fix the SDL 1.2 and USE_OPENGL=0 build commit 9c7d6894dd0dabeb21cf7ae799dba74296d18b69 Author: Szilárd Biró Date: Sun Jan 5 08:46:22 2020 +0100 PCExhumed: whitespace fix commit 14509d2955b3c670ee3cd7fd99b92880a82da912 Author: Szilárd Biró Date: Sat Jan 4 18:26:33 2020 +0100 Fix building without USE_OPENGL commit b06f5d7a2fd024b386192edadcbc45e35e59440b Author: Szilárd Biró Date: Sat Jan 4 18:26:05 2020 +0100 PCExhumed: fix building without USE_OPENGL commit fc335dde2a6115ec97409c8e1ea8d2d0a58ea8e8 Author: Szilárd Biró Date: Sat Jan 4 18:23:56 2020 +0100 Fix the SDL 1.2 build