PCExhumed - r13373 - Built: Thu Jan 5 10:17:01 UTC 2023 --- commit f0b3733221b9f4cc3938247cffcacacc6d712b03 Merge: 0603130b2 8615b012c Author: nukeykt Date: Thu Jan 5 19:17:00 2023 +0900 Merge pull request #650 from tmyqlfpir/Use-pack-constants Blood: Use pack constants and misc fixes commit 8615b012cede0d157ecf7c1cea27ed0e996d1ebb Author: ‮ <80724828+tmyqlfpir@users.noreply.github.com> Date: Thu Dec 29 13:36:56 2022 +1000 Fix XSprite range compare for bloated butchers commit d2be06469efc68b92d07d938a835f3cec57d4229 Author: ‮ <80724828+tmyqlfpir@users.noreply.github.com> Date: Mon Oct 31 20:54:39 2022 +1000 Rename word_1328AC to kNetVersion commit b92b744b0e98c2adfd893081d8a4662d50e36efe Author: ‮ <80724828+tmyqlfpir@users.noreply.github.com> Date: Fri Oct 28 16:34:49 2022 +1000 Refresh view size on load game commit 8273e1c4a5f408e0813d071f2dbc727d8aae4cfa Author: ‮ <80724828+tmyqlfpir@users.noreply.github.com> Date: Fri Sep 30 11:37:29 2022 +1000 Use ClipRange for doppler effect crash This behaves more accurately to 1.21 DOS instead of using pitch compare as introduced here https://github.com/nukeykt/NBlood/commit/41c8b603947ce48029da64d7600d2fcc9d5aa7c1 commit 8cdd0e6278ccafcc40194ba6ee33a906f7794996 Author: ‮ <80724828+tmyqlfpir@users.noreply.github.com> Date: Tue Sep 27 01:21:24 2022 +1000 Define hardcode LENSBUFFER/CRYSTALBALLBUFFER tiles commit d96a4ec41e435119bca4f94f2883a22c18cafaa5 Author: ‮ <80724828+tmyqlfpir@users.noreply.github.com> Date: Tue Sep 27 01:15:38 2022 +1000 Add null check to crystal ball rendering commit 1b30d5cb7ed9858381ce32143f68de5f1e4d36bb Author: ‮ <80724828+tmyqlfpir@users.noreply.github.com> Date: Tue Sep 27 01:14:19 2022 +1000 Remove unused dashade variable for crystal ball commit cb2c4185acefd40fe14d2d222c8183fff4a2921c Author: ‮ <80724828+tmyqlfpir@users.noreply.github.com> Date: Tue Sep 27 01:13:09 2022 +1000 Use CACHE1D_PERMANENT for tiltbuffer commit 0c9806461df7d0a817945e6f0225716b04d67fca Author: ‮ <80724828+tmyqlfpir@users.noreply.github.com> Date: Sun Sep 18 02:43:19 2022 +1000 Reset tilt/delirium on powerup reset commit b4c3484edda641f06e52560fb683277bee564fa0 Author: ‮ <80724828+tmyqlfpir@users.noreply.github.com> Date: Sun Sep 18 01:23:25 2022 +1000 Fix check for reflective shots powerup All powerups are reset between levels by playerStart() func, so do not check for this case commit 39a330d30e41a72b8059e7305f52e7063566ad33 Author: ‮ <80724828+tmyqlfpir@users.noreply.github.com> Date: Sun Sep 18 00:12:29 2022 +1000 Use kAng constant for show weapon voxel rotation Forgot to replace this with commit https://github.com/nukeykt/NBlood/commit/08cf33abecf7684ca718aff2c435b21537ce7b69 commit 654d4d04335137977f0a96604b9a35ce5a51c0a9 Merge: 9d96565b9 37c99bbed Author: tmyqlfpir <80724828+tmyqlfpir@users.noreply.github.com> Date: Sat Sep 17 14:29:14 2022 +0200 Merge branch 'master' into Use-pack-constants commit 9d96565b9c944ae963fe4b4ad33d4d8e29b102f0 Author: ‮ <80724828+tmyqlfpir@users.noreply.github.com> Date: Thu Sep 15 00:44:57 2022 +1000 Use pack constants and fix reverb bug on load