PCExhumed - r12978 - Built: Thu Feb 10 21:47:01 UTC 2022 --- commit d2c0ef34df23ad8fcf562cf6cc76ce0f2b02fb14 Merge: c1cca9343 c1bace6bc Author: NoOneBlood <49821147+NoOneBlood@users.noreply.github.com> Date: Fri Feb 11 00:46:23 2022 +0300 Merge pull request #567 from nukeykt/mapedit - Fix wait time (stateTimer) desync for patrol custom dudes when load… commit c1bace6bc9a1cb7cc8258074c16b81b6df11e7ab Author: NoOneBlood Date: Thu Feb 10 23:52:31 2022 +0300 - Fix wait time (stateTimer) desync for patrol custom dudes when loading save - More checkings when selecting another marker for patrol dudes - Add more features for kModernPropertiesChanger type - Don't remove invisibility status when hitting patrol dudes - Add port dependent trigger start channels - Add console command to make kModernCondition sprites visable, add state animation in view code - Fix OOB for boneel - Add type range check when shoting from vector weapons in kStatThing types - Fix tabs in code