PCExhumed - r11567 - Built: Thu May 21 14:29:01 UTC 2020 --- commit 3793222a3b3f73818bdbfe05f104423c5428a4b7 Merge: 8eee4f89d 01b867167 Author: nukeykt Date: Thu May 21 23:26:56 2020 +0900 Merge remote-tracking branch 'remotes/eduke32/master' commit 01b8671675b06dec71ba7382b98fd797d0c14299 Author: Richard C. Gobeille Date: Wed May 20 19:57:52 2020 -0700 Duke3d: this bit of the main loop needs to go The logic here is incorrect when considering anything run from within G_DoMoveThings() that may directly trigger drawing. commit 2876a38197043bde409dc349bd05be90c0a1b216 Author: Richard C. Gobeille Date: Wed May 20 19:42:29 2020 -0700 engine: remove weird framejitter shit from FPS limiter because it doesn't do what I wanted it to commit 8b733c163790a6b14380233fe25635661ab8a269 Author: Richard C. Gobeille Date: Wed May 20 19:40:25 2020 -0700 Duke3d: split chunks of main loop off into Net_DedicatedServerStdin() and G_DrawFrame() commit 438ba9baf2401cf9cdd8e03c333bb7951cd5efb0 Author: Richard C. Gobeille Date: Wed May 20 19:24:20 2020 -0700 Duke3d: fix VS2019 16.6 build error