NBlood - r11629 - Built: Mon Jun 1 12:51:01 UTC 2020 --- commit 8d775105dc03f989a0f6ff87a0d00a43c4d83bdd Merge: 5578526ef 176a7790f Author: nukeykt Date: Mon Jun 1 21:49:53 2020 +0900 Merge remote-tracking branch 'remotes/eduke32/master' commit 176a7790f547d722f53f88eebb8144f9ec1134b3 Author: Richard C. Gobeille Date: Mon Jun 1 05:39:47 2020 -0700 audiolib: fix DemandFeed playback Broken in 09dc0cc9489d33e86ddd5f1605014b63cb612139. commit 98351ddf7e2b8de6018f26d0c1d4313e148517a6 Author: Richard C. Gobeille Date: Sat May 30 05:50:52 2020 -0700 Duke3d: mark compiled CON_MOVE/CON_AI/CON_ACTION with a trailing value This is so I can tell the difference between actor .t_data[] values that are actually set to something defined in CON versus bullshit arbitrary internal usage of the same variable, which I need for a future commit. commit fb4c4d5f27daa20a764d2a31fea79c9fe65b072f Author: Richard C. Gobeille Date: Sat May 30 04:01:06 2020 -0700 Duke3d: improve WT FLAMETHROWERFLAME enemy type check I don't expect anyone to make an EDuke32-compatible WT mod where other enemies shoot FLAMETHROWERFLAME, but if they do the behavior will at least be consistent across enemy types. commit 56a6ba6021733a6b0a4e4895cd648717612786e9 Author: Richard C. Gobeille Date: Sat May 30 01:34:23 2020 -0700 Duke3d: optimize A_RadiusDamage() This results in far fewer calls to getwalldist(), inside(), and cansee(), which should significantly lessen the performance hit from a large number of A_RadiusDamage() calls in areas with many small detail sectors. commit 3b20f6102a38fc8fff3ee2d4f3830ed64904e60f Author: Richard C. Gobeille Date: Thu May 28 13:48:29 2020 -0700 four spaces commit e784aa3e9fe2d5cf8e5ebdd5978f869dcc225432 Author: Richard C. Gobeille Date: Thu May 28 08:32:43 2020 -0700 Duke3d: remove extraneous call to videoNextPage() when handling savegames initiated from CON commit 4e2a326fb0c9b520d8aa6b3f323af6fe195c5f59 Author: Richard C. Gobeille Date: Wed May 27 08:05:46 2020 -0700 Duke3d: amend b164d944351463696e43eba4179dbd51c8c13885 to take slopes into account commit d55c4e9601c8ea210573f3c4d04fc716d0b8dd8e Author: Richard C. Gobeille Date: Mon May 25 08:44:54 2020 -0700 mact: call handleevents() from CONTROL_PollDevices() commit 0224524e4e3b61c1ec0e37e9f5eae5f0f941776f Author: Richard C. Gobeille Date: Mon May 25 08:33:05 2020 -0700 Duke3d: improve nextsectorneighborz() return value checks Improves the messages printed to console when bailing out of sector effect processing due to nextsectorneighborz() returning -1. This also adds such a check to ST_21_FLOOR_DOOR, which was missing it entirely. (!!)