materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua_valo.vmf Patching WVT material: maps/tfalkua_valo/nature/blendgroundtogravel002_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 10 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing Z:\www\mappi\tfalkua_valo.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (148678 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 404 texinfos to 244 Reduced 39 texdatas to 37 (941 bytes to 864) Writing Z:\www\mappi\tfalkua_valo.bsp 2 seconds elapsed 2 threads reading z:\www\mappi\tfalkua_valo.bsp reading z:\www\mappi\tfalkua_valo.prt 604 portalclusters 1583 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 19609 visible clusters (0.00%) Total clusters visible: 267287 Average clusters visible: 442 Building PAS... Average clusters audible: 603 visdatasize:95540 compressed from 96640 writing z:\www\mappi\tfalkua_valo.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad'] Loading z:\www\mappi\tfalkua_valo.bsp 1954 faces 2729298 square feet [393019008.00 square inches] 1 Displacements 14607 Square Feet [2103523.25 Square Inches] 1954 patches before subdivision 14194 patches after subdivision 7 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1372738, max 529 transfer lists: 10.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(39453, 32527, 28321) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(14309, 6938, 4789) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(5610, 1744, 965) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2094, 408, 182) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(804, 100, 36) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(305, 24, 7) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(117, 6, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(44, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(17, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0068 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 14/1024 672/49152 ( 1.4%) brushes 434/8192 5208/98304 ( 5.3%) brushsides 3359/65536 26872/524288 ( 5.1%) planes 1798/65536 35960/1310720 ( 2.7%) vertexes 2844/65536 34128/786432 ( 4.3%) nodes 1541/65536 49312/2097152 ( 2.4%) texinfos 244/12288 17568/884736 ( 2.0%) texdata 37/2048 1184/65536 ( 1.8%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 289/0 5780/0 ( 0.0%) disp_tris 512/0 1024/0 ( 0.0%) disp_lmsamples 37438/0 37438/0 ( 0.0%) faces 1954/65536 109424/3670016 ( 3.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 912/65536 51072/3670016 ( 1.4%) leaves 1556/65536 49792/2097152 ( 2.4%) leaffaces 2120/65536 4240/131072 ( 3.2%) leafbrushes 1166/65536 2332/131072 ( 1.8%) areas 2/256 16/2048 ( 0.8%) surfedges 12497/512000 49988/2048000 ( 2.4%) edges 7381/256000 29524/1024000 ( 2.9%) LDR worldlights 7/8192 616/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 97/32768 970/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1701/65536 3402/131072 ( 2.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 609928/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 95540/16777216 ( 0.6%) entdata [variable] 12733/393216 ( 3.2%) LDR ambient table 1556/65536 6224/262144 ( 2.4%) HDR ambient table 1556/65536 6224/262144 ( 2.4%) LDR leaf ambient 3518/65536 98504/1835008 ( 5.4%) HDR leaf ambient 1556/65536 43568/1835008 ( 2.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/104412 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/7092 ( 0.0%) pakfile [variable] 106145/0 ( 0.0%) physics [variable] 148678/4194304 ( 3.5%) physics terrain [variable] 816/1048576 ( 0.1%) Level flags = 0 Total triangle count: 4988 Writing z:\www\mappi\tfalkua_valo.bsp 23 seconds elapsed