materialPath: c:\games\stem\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\.mappi\tfalkua48.vmf Patching WVT material: maps/tfalkua48/nature/blendrockgroundwall003_wvt_patch Patching WVT material: maps/tfalkua48/nature/blendgroundtogravel002_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 30 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing Z:\www\.mappi\tfalkua48.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (382210 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8..Material NATURE/BLENDGRASS_CANYON uses unknown detail object type tf_grass02! Material NATURE/BLENDGRASS_CANYON uses unknown detail object type tf_grass02! Material NATURE/BLENDGRASS_CANYON uses unknown detail object type tf_grass02! Material NATURE/BLENDGRASS_CANYON uses unknown detail object type tf_grass02! .9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1433 texinfos to 806 Reduced 85 texdatas to 82 (2170 bytes to 2043) Writing Z:\www\.mappi\tfalkua48.bsp 4 seconds elapsed 2 threads reading z:\www\.mappi\tfalkua48.bsp reading z:\www\.mappi\tfalkua48.prt 1434 portalclusters 4634 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 89419 visible clusters (0.00%) Total clusters visible: 1721688 Average clusters visible: 1200 Building PAS... Average clusters audible: 1430 visdatasize:524054 compressed from 527712 writing z:\www\.mappi\tfalkua48.bsp 2 seconds elapsed