materialPath: c:\games\stem\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\.mappi\tfalkua46.vmf Patching WVT material: maps/tfalkua46/nature/blendgroundtoconcrete002_wvt_patch Patching WVT material: maps/tfalkua46/nature/blendrockgroundwall003_wvt_patch Patching WVT material: maps/tfalkua46/nature/blendgroundtogravel002_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 10 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing Z:\www\.mappi\tfalkua46.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (378602 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8..Material NATURE/BLENDGRASS_CANYON uses unknown detail object type tf_grass02! .9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1316 texinfos to 759 Reduced 86 texdatas to 82 (2193 bytes to 2034) Writing Z:\www\.mappi\tfalkua46.bsp 5 seconds elapsed 2 threads reading z:\www\.mappi\tfalkua46.bsp reading z:\www\.mappi\tfalkua46.prt 1417 portalclusters 4555 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3 materialPath: c:\games\stem\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\.mappi\tfalkua46.vmf Patching WVT material: maps/tfalkua46/nature/blendgroundtoconcrete002_wvt_patch Patching WVT material: maps/tfalkua46/nature/blendrockgroundwall003_wvt_patch Patching WVT material: maps/tfalkua46/nature/blendgroundtogravel002_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 10 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing Z:\www\.mappi\tfalkua46.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (378602 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8..Material NATURE/BLENDGRASS_CANYON uses unknown detail object type tf_grass02! .9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1316 texinfos to 759 Reduced 86 texdatas to 82 (2193 bytes to 2034) Writing Z:\www\.mappi\tfalkua46.bsp 4 seconds elapsed 2 threads reading z:\www\.mappi\tfalkua46.bsp reading z:\www\.mappi\tfalkua46.prt 1417 portalclusters 4555 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3 materialPath: c:\games\stem\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\.mappi\tfalkua46.vmf Patching WVT material: maps/tfalkua46/nature/blendgroundtoconcrete002_wvt_patch Patching WVT material: maps/tfalkua46/nature/blendrockgroundwall003_wvt_patch Patching WVT material: maps/tfalkua46/nature/blendgroundtogravel002_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 10 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing Z:\www\.mappi\tfalkua46.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (378602 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8..Material NATURE/BLENDGRASS_CANYON uses unknown detail object type tf_grass02! .9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1316 texinfos to 759 Reduced 86 texdatas to 82 (2193 bytes to 2034) Writing Z:\www\.mappi\tfalkua46.bsp 4 seconds elapsed 2 threads reading z:\www\.mappi\tfalkua46.bsp reading z:\www\.mappi\tfalkua46.prt 1417 portalclusters 4555 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 88104 visible clusters (0.00%) Total clusters visible: 1676688 Average clusters visible: 1183 Building PAS... Average clusters audible: 1413 visdatasize:511648 compressed from 521456 writing z:\www\.mappi\tfalkua46.bsp 2 seconds elapsed materialPath: c:\games\stem\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\.mappi\tfalkua46.vmf Patching WVT material: maps/tfalkua46/nature/blendgroundtoconcrete002_wvt_patch Patching WVT material: maps/tfalkua46/nature/blendrockgroundwall003_wvt_patch Patching WVT material: maps/tfalkua46/nature/blendgroundtogravel002_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 10 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing Z:\www\.mappi\tfalkua46.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (378602 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8..Material NATURE/BLENDGRASS_CANYON uses unknown detail object type tf_grass02! .9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1316 texinfos to 759 Reduced 86 texdatas to 82 (2193 bytes to 2034) Writing Z:\www\.mappi\tfalkua46.bsp 4 seconds elapsed 2 threads reading z:\www\.mappi\tfalkua46.bsp reading z:\www\.mappi\tfalkua46.prt 1417 portalclusters 4555 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 88104 visible clusters (0.00%) Total clusters visible: 1676688 Average clusters visible: 1183 Building PAS... Average clusters audible: 1413 visdatasize:511648 compressed from 521456 writing z:\www\.mappi\tfalkua46.bsp 2 seconds elapsed