materialPath: c:\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua43.vmf Patching WVT material: maps/tfalkua43/nature/blendrockgroundwall003_wvt_patch Patching WVT material: maps/tfalkua43/nature/blendgroundtogravel002_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing Z:\www\mappi\tfalkua43.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (454861 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8.Material NATURE/BLENDGRASS_CANYON uses unknown detail object type tf_grass02! ..9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1027 texinfos to 704 Reduced 79 texdatas to 76 (1988 bytes to 1861) Writing Z:\www\mappi\tfalkua43.bsp 9 seconds elapsed 2 threads reading z:\www\mappi\tfalkua43.bsp reading z:\www\mappi\tfalkua43.prt 1935 portalclusters 6224 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2 materialPath: c:\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua43.vmf Patching WVT material: maps/tfalkua43/nature/blendrockgroundwall003_wvt_patch Patching WVT material: maps/tfalkua43/nature/blendgroundtogravel002_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing Z:\www\mappi\tfalkua43.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (458653 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8.Material NATURE/BLENDGRASS_CANYON uses unknown detail object type tf_grass02! ..9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1027 texinfos to 704 Reduced 79 texdatas to 76 (1988 bytes to 1861) Writing Z:\www\mappi\tfalkua43.bsp 6 seconds elapsed materialPath: c:\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua43.vmf Patching WVT material: maps/tfalkua43/nature/blendrockgroundwall003_wvt_patch Patching WVT material: maps/tfalkua43/nature/blendgroundtogravel002_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (1) writing Z:\www\mappi\tfalkua43.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (458653 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8.Material NATURE/BLENDGRASS_CANYON uses unknown detail object type tf_grass02! ..9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1027 texinfos to 704 Reduced 79 texdatas to 76 (1988 bytes to 1861) Writing Z:\www\mappi\tfalkua43.bsp 8 seconds elapsed 2 threads reading z:\www\mappi\tfalkua43.bsp reading z:\www\mappi\tfalkua43.prt 1935 portalclusters 6224 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 187984 visible clusters (0.00%) Total clusters visible: 3101862 Average clusters visible: 1603 Building PAS... Average clusters audible: 1929 visdatasize:935238 compressed from 959760 writing z:\www\mappi\tfalkua43.bsp 5 seconds elapsed materialPath: c:\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua43.vmf Patching WVT material: maps/tfalkua43/nature/blendgroundtoconcrete002_wvt_patch Patching WVT material: maps/tfalkua43/nature/blendrockgroundwall003_wvt_patch Patching WVT material: maps/tfalkua43/nature/blendgroundtogravel002_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing Z:\www\mappi\tfalkua43.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (468573 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8.Material NATURE/BLENDGRASS_CANYON uses unknown detail object type tf_grass02! ..9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 1046 texinfos to 706 Reduced 81 texdatas to 77 (2077 bytes to 1918) Writing Z:\www\mappi\tfalkua43.bsp 8 seconds elapsed 2 threads reading z:\www\mappi\tfalkua43.bsp reading z:\www\mappi\tfalkua43.prt 1935 portalclusters 6224 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 187984 visible clusters (0.00%) Total clusters visible: 3101862 Average clusters visible: 1603 Building PAS... Average clusters audible: 1929 visdatasize:935238 compressed from 959760 writing z:\www\mappi\tfalkua43.bsp 6 seconds elapsed