materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua40.vmf Patching WVT material: maps/tfalkua40/nature/blendrockgroundwall003_wvt_patch Patching WVT material: maps/tfalkua40/nature/blendgroundtogravel002_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 30 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua40.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_hydro_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (462640 bytes) Error! prop_static using model "models/props_gameplay/bottle001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_gameplay/bottle001.mdl"! Error! prop_static using model "models/props_gameplay/can_crushed001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_gameplay/can_crushed001.mdl"! Error! prop_static using model "models/props_gameplay/can_crushed002.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_gameplay/can_crushed002.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 968 texinfos to 668 Reduced 71 texdatas to 68 (1824 bytes to 1697) Writing Z:\www\mappi\tfalkua40.bsp 6 seconds elapsed 2 threads reading z:\www\mappi\tfalkua40.bsp reading z:\www\mappi\tfalkua40.prt 1881 portalclusters 6032 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 173914 visible clusters (0.00%) Total clusters visible: 2923002 Average clusters visible: 1553 Building PAS... Average clusters audible: 1875 visdatasize:886299 compressed from 902880 writing z:\www\mappi\tfalkua40.bsp 4 seconds elapsed [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad'] Loading z:\www\mappi\tfalkua40.bsp 5978 faces 3042456 square feet [438113728.00 square inches] 75 Displacements 248670 Square Feet [35808484.00 Square Inches] 5978 patches before subdivision 56490 patches after subdivision 18 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5046408, max 602 transfer lists: 38.5 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(138265, 97943, 83311) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(23969, 15380, 11848) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6213, 3928, 2916) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1730, 1031, 746) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(554, 303, 211) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(181, 88, 59) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(62, 27, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 8, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(8, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0321 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 34/1024 1632/49152 ( 3.3%) brushes 1365/8192 16380/98304 (16.7%) brushsides 10793/65536 86344/524288 (16.5%) planes 4658/65536 93160/1310720 ( 7.1%) vertexes 8600/65536 103200/786432 (13.1%) nodes 4045/65536 129440/2097152 ( 6.2%) texinfos 668/12288 48096/884736 ( 5.4%) texdata 68/2048 2176/65536 ( 3.3%) dispinfos 75/0 13200/0 ( 0.0%) disp_verts 5251/0 105020/0 ( 0.0%) disp_tris 8352/0 16704/0 ( 0.0%) disp_lmsamples 493412/0 493412/0 ( 0.0%) faces 5978/65536 334768/3670016 ( 9.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3160/65536 176960/3670016 ( 4.8%) leaves 4080/65536 130560/2097152 ( 6.2%) leaffaces 6532/65536 13064/131072 (10.0%) leafbrushes 3062/65536 6124/131072 ( 4.7%) areas 2/256 16/2048 ( 0.8%) surfedges 40005/512000 160020/2048000 ( 7.8%) edges 23404/256000 93616/1024000 ( 9.1%) LDR worldlights 18/8192 1584/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 325/32768 3250/327680 ( 1.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5526/65536 11052/131072 ( 8.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 3479972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 886299/16777216 ( 5.3%) entdata [variable] 37264/393216 ( 9.5%) LDR ambient table 4080/65536 16320/262144 ( 6.2%) HDR ambient table 4080/65536 16320/262144 ( 6.2%) LDR leaf ambient 17851/65536 499828/1835008 (27.2%) HDR leaf ambient 4080/65536 114240/1835008 ( 6.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/636372 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/28538 ( 0.0%) pakfile [variable] 106872/0 ( 0.0%) physics [variable] 462640/4194304 (11.0%) physics terrain [variable] 22319/1048576 ( 2.1%) Level flags = 0 Total triangle count: 15492 Writing z:\www\mappi\tfalkua40.bsp 1 minute, 34 seconds elapsed