materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua33.vmf Patching WVT material: maps/tfalkua33/nature/blendgroundtogravel002_wvt_patch Patching WVT material: maps/tfalkua33/nature/blendrockgroundwall003_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua33.prt...Building visibility clusters... done (1) *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (450408 bytes) Error! prop_static using model "models/props_gameplay/bottle001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_gameplay/bottle001.mdl"! Error! prop_static using model "models/props_gameplay/can_crushed001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_gameplay/can_crushed001.mdl"! Error! prop_static using model "models/props_gameplay/can_crushed002.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_gameplay/can_crushed002.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 878 texinfos to 612 Reduced 69 texdatas to 65 (1802 bytes to 1619) Writing Z:\www\mappi\tfalkua33.bsp 6 seconds elapsed 2 threads reading z:\www\mappi\tfalkua33.bsp reading z:\www\mappi\tfalkua33.prt 1743 portalclusters 5533 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 154964 visible clusters (0.00%) Total clusters visible: 2485693 Average clusters visible: 1426 Building PAS... Average clusters audible: 1737 visdatasize:758869 compressed from 780864 writing z:\www\mappi\tfalkua33.bsp 3 seconds elapsed materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua33.vmf Patching WVT material: maps/tfalkua33/nature/blendgroundtogravel002_wvt_patch Patching WVT material: maps/tfalkua33/nature/blendrockgroundwall003_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing Z:\www\mappi\tfalkua33.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (450964 bytes) Error! prop_static using model "models/props_gameplay/bottle001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_gameplay/bottle001.mdl"! Error! prop_static using model "models/props_gameplay/can_crushed001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_gameplay/can_crushed001.mdl"! Error! prop_static using model "models/props_gameplay/can_crushed002.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_gameplay/can_crushed002.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 878 texinfos to 612 Reduced 69 texdatas to 65 (1802 bytes to 1619) Writing Z:\www\mappi\tfalkua33.bsp 5 seconds elapsed 2 threads reading z:\www\mappi\tfalkua33.bsp reading z:\www\mappi\tfalkua33.prt 1743 portalclusters 5533 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 154964 visible clusters (0.00%) Total clusters visible: 2485693 Average clusters visible: 1426 Building PAS... Average clusters audible: 1737 visdatasize:758869 compressed from 780864 writing z:\www\mappi\tfalkua33.bsp 3 seconds elapsed