materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua32.vmf Patching WVT material: maps/tfalkua32/nature/blendgroundtogravel002_wvt_patch Patching WVT material: maps/tfalkua32/nature/blendrockgroundwall003_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua32.prt...Building visibility clusters... done (1) *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (442102 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 873 texinfos to 606 Reduced 69 texdatas to 65 (1802 bytes to 1619) Writing Z:\www\mappi\tfalkua32.bsp 5 seconds elapsed 2 threads reading z:\www\mappi\tfalkua32.bsp reading z:\www\mappi\tfalkua32.prt 1738 portalclusters 5515 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 154035 visible clusters (0.00%) Total clusters visible: 2476445 Average clusters visible: 1424 Building PAS... Average clusters audible: 1732 visdatasize:755696 compressed from 778624 writing z:\www\mappi\tfalkua32.bsp 3 seconds elapsed materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua32.vmf Patching WVT material: maps/tfalkua32/nature/blendgroundtogravel002_wvt_patch Patching WVT material: maps/tfalkua32/nature/blendrockgroundwall003_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua32.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (442656 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 875 texinfos to 608 Reduced 69 texdatas to 65 (1802 bytes to 1619) Writing Z:\www\mappi\tfalkua32.bsp 7 seconds elapsed 2 threads reading z:\www\mappi\tfalkua32.bsp reading z:\www\mappi\tfalkua32.prt 1738 portalclusters 5515 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 154035 visible clusters (0.00%) Total clusters visible: 2476445 Average clusters visible: 1424 Building PAS... Average clusters audible: 1732 visdatasize:755696 compressed from 778624 writing z:\www\mappi\tfalkua32.bsp 3 seconds elapsed materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua32.vmf Patching WVT material: maps/tfalkua32/nature/blendgroundtogravel002_wvt_patch Patching WVT material: maps/tfalkua32/nature/blendrockgroundwall003_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing Z:\www\mappi\tfalkua32.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (442688 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 875 texinfos to 609 Reduced 69 texdatas to 65 (1802 bytes to 1619) Writing Z:\www\mappi\tfalkua32.bsp 6 seconds elapsed 2 threads reading z:\www\mappi\tfalkua32.bsp reading z:\www\mappi\tfalkua32.prt 1740 portalclusters 5521 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 154455 visible clusters (0.00%) Total clusters visible: 2480969 Average clusters visible: 1425 Building PAS... Average clusters audible: 1734 visdatasize:757045 compressed from 779520 writing z:\www\mappi\tfalkua32.bsp 3 seconds elapsed