materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua31.vmf Patching WVT material: maps/tfalkua31/nature/blendgroundtogravel002_wvt_patch Patching WVT material: maps/tfalkua31/nature/blendrockgroundwall003_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua31.prt...Building visibility clusters... done (1) *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (397291 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 802 texinfos to 547 Reduced 66 texdatas to 62 (1738 bytes to 1555) Writing Z:\www\mappi\tfalkua31.bsp 6 seconds elapsed 2 threads reading z:\www\mappi\tfalkua31.bsp reading z:\www\mappi\tfalkua31.prt 1645 portalclusters 5204 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 140504 visible clusters (0.00%) Total clusters visible: 2205347 Average clusters visible: 1340 Building PAS... Average clusters audible: 1638 visdatasize:677469 compressed from 684320 writing z:\www\mappi\tfalkua31.bsp 3 seconds elapsed materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua31.vmf Patching WVT material: maps/tfalkua31/nature/blendgroundtogravel002_wvt_patch Patching WVT material: maps/tfalkua31/nature/blendrockgroundwall003_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua31.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (346653 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 812 texinfos to 558 Reduced 67 texdatas to 62 (1782 bytes to 1557) Writing Z:\www\mappi\tfalkua31.bsp 8 seconds elapsed