materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua30.vmf Patching WVT material: maps/tfalkua30/nature/blendgroundtogravel002_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua30.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (366291 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 744 texinfos to 509 Reduced 61 texdatas to 58 (1551 bytes to 1423) Writing Z:\www\mappi\tfalkua30.bsp 4 seconds elapsed 2 threads reading z:\www\mappi\tfalkua30.bsp reading z:\www\mappi\tfalkua30.prt 1416 portalclusters 4047 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 111883 visible clusters (0.00%) Total clusters visible: 1540369 Average clusters visible: 1087 Building PAS... Average clusters audible: 1408 visdatasize:501070 compressed from 521088 writing z:\www\mappi\tfalkua30.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad'] Loading z:\www\mappi\tfalkua30.bsp 4269 faces 2967930 square feet [427381952.00 square inches] 29 Displacements 67490 Square Feet [9718616.00 Square Inches] 4269 patches before subdivision 42575 patches after subdivision 16 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3743592, max 524 transfer lists: 28.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16733, 15092, 13174) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3941, 2813, 2250) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1455, 892, 659) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(457, 229, 161) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(166, 69, 46) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(58, 19, 13) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(21, 6, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0199 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 30/1024 1440/49152 ( 2.9%) brushes 1134/8192 13608/98304 (13.8%) brushsides 9018/65536 72144/524288 (13.8%) planes 3686/65536 73720/1310720 ( 5.6%) vertexes 6435/65536 77220/786432 ( 9.8%) nodes 3204/65536 102528/2097152 ( 4.9%) texinfos 509/12288 36648/884736 ( 4.1%) texdata 58/2048 1856/65536 ( 2.8%) dispinfos 29/0 5104/0 ( 0.0%) disp_verts 4581/0 91620/0 ( 0.0%) disp_tris 7840/0 15680/0 ( 0.0%) disp_lmsamples 180446/0 180446/0 ( 0.0%) faces 4269/65536 239064/3670016 ( 6.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2218/65536 124208/3670016 ( 3.4%) leaves 3235/65536 103520/2097152 ( 4.9%) leaffaces 4671/65536 9342/131072 ( 7.1%) leafbrushes 2585/65536 5170/131072 ( 3.9%) areas 2/256 16/2048 ( 0.8%) surfedges 28084/512000 112336/2048000 ( 5.5%) edges 16655/256000 66620/1024000 ( 6.5%) LDR worldlights 16/8192 1408/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 205/32768 2050/327680 ( 0.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3384/65536 6768/131072 ( 5.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1982392/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 501070/16777216 ( 3.0%) entdata [variable] 32898/393216 ( 8.4%) LDR ambient table 3235/65536 12940/262144 ( 4.9%) HDR ambient table 3235/65536 12940/262144 ( 4.9%) LDR leaf ambient 10875/65536 304500/1835008 (16.6%) HDR leaf ambient 3235/65536 90580/1835008 ( 4.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/416100 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/21118 ( 0.0%) pakfile [variable] 106447/0 ( 0.0%) physics [variable] 366291/4194304 ( 8.7%) physics terrain [variable] 14152/1048576 ( 1.3%) Level flags = 0 Total triangle count: 10790 Writing z:\www\mappi\tfalkua30.bsp 1 minute, 2 seconds elapsed materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua30.vmf Patching WVT material: maps/tfalkua30/nature/blendgroundtogravel002_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua30.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_dustbowl_01 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_dustbowl_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (377531 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 744 texinfos to 509 Reduced 61 texdatas to 58 (1551 bytes to 1423) Writing Z:\www\mappi\tfalkua30.bsp 6 seconds elapsed 2 threads reading z:\www\mappi\tfalkua30.bsp reading z:\www\mappi\tfalkua30.prt 1416 portalclusters 4047 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 111883 visible clusters (0.00%) Total clusters visible: 1540369 Average clusters visible: 1087 Building PAS... Average clusters audible: 1408 visdatasize:501070 compressed from 521088 writing z:\www\mappi\tfalkua30.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad'] Loading z:\www\mappi\tfalkua30.bsp 4318 faces 2968689 square feet [427491328.00 square inches] 29 Displacements 67490 Square Feet [9718616.00 Square Inches] 4318 patches before subdivision 42974 patches after subdivision 16 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3778450, max 524 transfer lists: 28.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(16515, 14921, 13046) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(3896, 2771, 2220) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1443, 881, 652) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(454, 226, 160) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(165, 68, 46) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(57, 19, 12) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(21, 6, 4) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(8, 2, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(3, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0207 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 30/1024 1440/49152 ( 2.9%) brushes 1134/8192 13608/98304 (13.8%) brushsides 9011/65536 72088/524288 (13.7%) planes 3684/65536 73680/1310720 ( 5.6%) vertexes 6471/65536 77652/786432 ( 9.9%) nodes 3204/65536 102528/2097152 ( 4.9%) texinfos 509/12288 36648/884736 ( 4.1%) texdata 58/2048 1856/65536 ( 2.8%) dispinfos 29/0 5104/0 ( 0.0%) disp_verts 4581/0 91620/0 ( 0.0%) disp_tris 7840/0 15680/0 ( 0.0%) disp_lmsamples 180446/0 180446/0 ( 0.0%) faces 4318/65536 241808/3670016 ( 6.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2267/65536 126952/3670016 ( 3.5%) leaves 3235/65536 103520/2097152 ( 4.9%) leaffaces 4729/65536 9458/131072 ( 7.2%) leafbrushes 2643/65536 5286/131072 ( 4.0%) areas 2/256 16/2048 ( 0.8%) surfedges 28460/512000 113840/2048000 ( 5.6%) edges 16855/256000 67420/1024000 ( 6.6%) LDR worldlights 16/8192 1408/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 205/32768 2050/327680 ( 0.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3384/65536 6768/131072 ( 5.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1990780/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 501070/16777216 ( 3.0%) entdata [variable] 32904/393216 ( 8.4%) LDR ambient table 3235/65536 12940/262144 ( 4.9%) HDR ambient table 3235/65536 12940/262144 ( 4.9%) LDR leaf ambient 10812/65536 302736/1835008 (16.5%) HDR leaf ambient 3235/65536 90580/1835008 ( 4.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/416100 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/21118 ( 0.0%) pakfile [variable] 834/0 ( 0.0%) physics [variable] 377531/4194304 ( 9.0%) physics terrain [variable] 14152/1048576 ( 1.3%) Level flags = 0 Total triangle count: 10880 Writing z:\www\mappi\tfalkua30.bsp 1 minute, 3 seconds elapsed