materialPath: c:\program files\steam\steamapps\oasiz\team fortress 2\tf\materials Loading C:\Users\USBJECT NAME HERE\Documents\tfalkua26.vmf Patching WVT material: maps/tfalkua26/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! done (0) writing C:\Users\USBJECT NAME HERE\Documents\tfalkua26.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (359579 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 689 texinfos to 461 Reduced 54 texdatas to 52 (1309 bytes to 1248) Writing C:\Users\USBJECT NAME HERE\Documents\tfalkua26.bsp 6 seconds elapsed 2 threads reading c:\users\usbject name here\documents\tfalkua26.bsp reading c:\users\usbject name here\documents\tfalkua26.prt 1302 portalclusters 3589 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3.. materialPath: c:\program files\steam\steamapps\oasiz\team fortress 2\tf\materials Loading C:\Users\USBJECT NAME HERE\Documents\tfalkua26.vmf Patching WVT material: maps/tfalkua26/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! done (0) writing C:\Users\USBJECT NAME HERE\Documents\tfalkua26.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (359579 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 689 texinfos to 461 Reduced 54 texdatas to 52 (1309 bytes to 1248) Writing C:\Users\USBJECT NAME HERE\Documents\tfalkua26.bsp 5 seconds elapsed