materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua25.vmf Patching WVT material: maps/tfalkua25/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 22 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (0) writing Z:\www\mappi\tfalkua25.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (352907 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 722 texinfos to 477 Reduced 55 texdatas to 52 (1337 bytes to 1248) Writing Z:\www\mappi\tfalkua25.bsp 4 seconds elapsed 2 threads reading z:\www\mappi\tfalkua25.bsp reading z:\www\mappi\tfalkua25.prt 1278 portalclusters 3615 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 93193 visible clusters (0.00%) Total clusters visible: 1257047 Average clusters visible: 983 Building PAS... Average clusters audible: 1272 visdatasize:407389 compressed from 408960 writing z:\www\mappi\tfalkua25.bsp 1 second elapsed