materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua23.vmf Patching WVT material: maps/tfalkua23/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 40 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! done (0) writing Z:\www\mappi\tfalkua23.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (209342 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 470 texinfos to 248 Reduced 42 texdatas to 40 (1019 bytes to 970) Writing Z:\www\mappi\tfalkua23.bsp 3 seconds elapsed 2 threads reading z:\www\mappi\tfalkua23.bsp reading z:\www\mappi\tfalkua23.prt 587 portalclusters 1631 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 18785 visible clusters (0.00%) Total clusters visible: 256608 Average clusters visible: 437 Building PAS... Average clusters audible: 586 visdatasize:90584 compressed from 93920 writing z:\www\mappi\tfalkua23.bsp 0 seconds elapsed