materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua20.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 40 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua20.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (196716 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 506 texinfos to 319 Reduced 23 texdatas to 22 (546 bytes to 493) Writing Z:\www\mappi\tfalkua20.bsp 2 seconds elapsed 2 threads reading z:\www\mappi\tfalkua20.bsp reading z:\www\mappi\tfalkua20.prt 533 portalclusters 1486 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 10805 visible clusters (0.00%) Total clusters visible: 215970 Average clusters visible: 405 Building PAS... Average clusters audible: 532 visdatasize:75546 compressed from 76752 writing z:\www\mappi\tfalkua20.bsp 0 seconds elapsed