materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua17.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 40 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua17.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (156393 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 395 texinfos to 256 Reduced 21 texdatas to 20 (499 bytes to 446) Writing Z:\www\mappi\tfalkua17.bsp 2 seconds elapsed 2 threads reading z:\www\mappi\tfalkua17.bsp reading z:\www\mappi\tfalkua17.prt 471 portalclusters 1316 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 8657 visible clusters (0.00%) Total clusters visible: 161276 Average clusters visible: 342 Building PAS... Average clusters audible: 468 visdatasize:59359 compressed from 60288 writing z:\www\mappi\tfalkua17.bsp 0 seconds elapsed materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua17.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua17.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (40431 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 114 texinfos to 100 Reduced 11 texdatas to 10 (264 bytes to 211) Writing Z:\www\mappi\tfalkua17.bsp 1 second elapsed 2 threads reading z:\www\mappi\tfalkua17.bsp reading z:\www\mappi\tfalkua17.prt 335 portalclusters 970 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 2713 visible clusters (0.00%) Total clusters visible: 91892 Average clusters visible: 274 Building PAS... Average clusters audible: 331 visdatasize:31113 compressed from 32160 writing z:\www\mappi\tfalkua17.bsp 0 seconds elapsed materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua17.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 40 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua17.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (160233 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 396 texinfos to 259 Reduced 21 texdatas to 20 (499 bytes to 446) Writing Z:\www\mappi\tfalkua17.bsp 2 seconds elapsed 2 threads reading z:\www\mappi\tfalkua17.bsp reading z:\www\mappi\tfalkua17.prt 509 portalclusters 1442 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 9274 visible clusters (0.00%) Total clusters visible: 186143 Average clusters visible: 365 Building PAS... Average clusters audible: 505 visdatasize:69789 compressed from 65152 writing z:\www\mappi\tfalkua17.bsp 0 seconds elapsed