materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua16.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 40 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua16.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (139062 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 348 texinfos to 250 Reduced 21 texdatas to 20 (499 bytes to 446) Writing Z:\www\mappi\tfalkua16.bsp 1 second elapsed 2 threads reading z:\www\mappi\tfalkua16.bsp reading z:\www\mappi\tfalkua16.prt 468 portalclusters 1312 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7747 visible clusters (0.00%) Total clusters visible: 160669 Average clusters visible: 343 Building PAS... Average clusters audible: 465 visdatasize:59494 compressed from 59904 writing z:\www\mappi\tfalkua16.bsp 0 seconds elapsed materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua16.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 40 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua16.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (139062 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 348 texinfos to 250 Reduced 21 texdatas to 20 (499 bytes to 446) Writing Z:\www\mappi\tfalkua16.bsp 1 second elapsed 2 threads reading z:\www\mappi\tfalkua16.bsp reading z:\www\mappi\tfalkua16.prt 468 portalclusters 1312 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7747 visible clusters (0.00%) Total clusters visible: 160669 Average clusters visible: 343 Building PAS... Average clusters audible: 465 visdatasize:59494 compressed from 59904 writing z:\www\mappi\tfalkua16.bsp 0 seconds elapsed materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua16.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 40 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua16.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (139058 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 349 texinfos to 251 Reduced 21 texdatas to 20 (499 bytes to 446) Writing Z:\www\mappi\tfalkua16.bsp 1 second elapsed 2 threads reading z:\www\mappi\tfalkua16.bsp reading z:\www\mappi\tfalkua16.prt 468 portalclusters 1312 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7747 visible clusters (0.00%) Total clusters visible: 160669 Average clusters visible: 343 Building PAS... Average clusters audible: 465 visdatasize:59494 compressed from 59904 writing z:\www\mappi\tfalkua16.bsp 0 seconds elapsed materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua16.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 40 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua16.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (141035 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 378 texinfos to 257 Reduced 21 texdatas to 20 (499 bytes to 446) Writing Z:\www\mappi\tfalkua16.bsp 2 seconds elapsed 2 threads reading z:\www\mappi\tfalkua16.bsp reading z:\www\mappi\tfalkua16.prt 448 portalclusters 1265 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7413 visible clusters (0.00%) Total clusters visible: 148773 Average clusters visible: 332 Building PAS... Average clusters audible: 445 visdatasize:54394 compressed from 50176 writing z:\www\mappi\tfalkua16.bsp 0 seconds elapsed materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua16.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 40 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua16.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (141035 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 378 texinfos to 257 Reduced 21 texdatas to 20 (499 bytes to 446) Writing Z:\www\mappi\tfalkua16.bsp 1 second elapsed 2 threads reading z:\www\mappi\tfalkua16.bsp reading z:\www\mappi\tfalkua16.prt 448 portalclusters 1265 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7413 visible clusters (0.00%) Total clusters visible: 148773 Average clusters visible: 332 Building PAS... Average clusters audible: 445 visdatasize:54394 compressed from 50176 writing z:\www\mappi\tfalkua16.bsp 0 seconds elapsed materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua16.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 40 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua16.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (146849 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 390 texinfos to 250 Reduced 21 texdatas to 20 (499 bytes to 446) Writing Z:\www\mappi\tfalkua16.bsp 1 second elapsed 2 threads reading z:\www\mappi\tfalkua16.bsp reading z:\www\mappi\tfalkua16.prt 452 portalclusters 1279 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7627 visible clusters (0.00%) Total clusters visible: 151885 Average clusters visible: 336 Building PAS... Average clusters audible: 450 visdatasize:55542 compressed from 57856 writing z:\www\mappi\tfalkua16.bsp 0 seconds elapsed materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua16.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 40 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua16.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (146849 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 390 texinfos to 250 Reduced 21 texdatas to 20 (499 bytes to 446) Writing Z:\www\mappi\tfalkua16.bsp 1 second elapsed 2 threads reading z:\www\mappi\tfalkua16.bsp reading z:\www\mappi\tfalkua16.prt 452 portalclusters 1279 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7627 visible clusters (0.00%) Total clusters visible: 151885 Average clusters visible: 336 Building PAS... Average clusters audible: 450 visdatasize:55542 compressed from 57856 writing z:\www\mappi\tfalkua16.bsp 0 seconds elapsed materialPath: d:\games\steam\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\mappi\tfalkua16.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 40 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\mappi\tfalkua16.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (146337 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 390 texinfos to 250 Reduced 21 texdatas to 20 (499 bytes to 446) Writing Z:\www\mappi\tfalkua16.bsp 1 second elapsed 2 threads reading z:\www\mappi\tfalkua16.bsp reading z:\www\mappi\tfalkua16.prt 442 portalclusters 1265 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7203 visible clusters (0.00%) Total clusters visible: 145557 Average clusters visible: 329 Building PAS... Average clusters audible: 439 visdatasize:53638 compressed from 49504 writing z:\www\mappi\tfalkua16.bsp 0 seconds elapsed