materialPath: c:\steam\steamapps\oasiz\team fortress 2\tf\materials Loading z:\www\mappi\basetest8.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 10 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing z:\www\mappi\basetest8.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (135352 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 526 texinfos to 272 Reduced 30 texdatas to 30 (703 bytes to 703) Writing z:\www\mappi\basetest8.bsp 1 second elapsed 2 threads reading z:\www\mappi\basetest8.bsp reading z:\www\mappi\basetest8.prt 495 portalclusters 1427 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 249 visible clusters (0.00%) Total clusters visible: 89740 Average clusters visible: 181 Building PAS... Average clusters audible: 399 visdatasize:62004 compressed from 63360 writing z:\www\mappi\basetest8.bsp 37 seconds elapsed [Reading texlights from 'lights.rad'] [34 texlights parsed from 'lights.rad'] Loading z:\www\mappi\basetest8.bsp 2527 faces 1007971 square feet [145147824.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2527 patches before subdivision 85815 patches after subdivision 4 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34859002, max 1122 transfer lists: 266.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0942 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 396/8192 4752/98304 ( 4.8%) brushsides 2813/65536 22504/524288 ( 4.3%) planes 1390/65536 27800/1310720 ( 2.1%) vertexes 3729/65536 44748/786432 ( 5.7%) nodes 1270/65536 40640/2097152 ( 1.9%) texinfos 272/12288 19584/884736 ( 2.2%) texdata 30/2048 960/65536 ( 1.5%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2527/65536 141512/3670016 ( 3.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 825/65536 46200/3670016 ( 1.3%) leaves 1279/65536 40928/2097152 ( 2.0%) leaffaces 2785/65536 5570/131072 ( 4.2%) leafbrushes 936/65536 1872/131072 ( 1.4%) areas 2/256 16/2048 ( 0.8%) surfedges 14531/512000 58124/2048000 ( 2.8%) edges 8460/256000 33840/1024000 ( 3.3%) LDR worldlights 4/8192 352/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 144/32768 1440/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2340/65536 4680/131072 ( 3.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 2788080/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 62004/16777216 ( 0.4%) entdata [variable] 6676/393216 ( 1.7%) LDR ambient table 1279/65536 5116/262144 ( 2.0%) HDR ambient table 1279/65536 5116/262144 ( 2.0%) LDR leaf ambient 591/65536 16548/1835008 ( 0.9%) HDR leaf ambient 1279/65536 35812/1835008 ( 2.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3874 ( 0.0%) pakfile [variable] 105667/0 ( 0.0%) physics [variable] 135352/4194304 ( 3.2%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 6208 Writing z:\www\mappi\basetest8.bsp 37 seconds elapsed