materialPath: c:\games\stem\steamapps\oasiz\team fortress 2\tf\materials Loading Z:\www\.mappi\basetest10.vmf Patching WVT material: maps/basetest10/nature/blendrockgroundwall003_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 10 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing Z:\www\.mappi\basetest10.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (139816 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 615 texinfos to 328 Reduced 39 texdatas to 38 (963 bytes to 907) Writing Z:\www\.mappi\basetest10.bsp 1 second elapsed 2 threads reading z:\www\.mappi\basetest10.bsp reading z:\www\.mappi\basetest10.prt 504 portalclusters 1432 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 536 visible clusters (0.00%) Total clusters visible: 92942 Average clusters visible: 184 Building PAS... Average clusters audible: 459 visdatasize:64049 compressed from 64512 writing z:\www\.mappi\basetest10.bsp 19 seconds elapsed