materialPath: c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\materials Loading U:\aztec6.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/aztec6/de_tides/blendgrassstonepath_wvt_patch Patching WVT material: maps/aztec6/stone/blendstonefloor003asphalt_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 106 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (425422 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4297 texinfos to 2932 Reduced 17 texdatas to 13 (369 bytes to 235) Writing U:\aztec6.bsp 5 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1034 portalclusters 2973 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7902 visible clusters (0.00%) Total clusters visible: 1015896 Average clusters visible: 982 Building PAS... Average clusters audible: 1034 visdatasize:275906 compressed from 281248 writing u:\aztec6.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 6496 faces 81 degenerate faces 8760713 square feet [1261542784.00 square inches] 104 Displacements 2810047 Square Feet [404646784.00 Square Inches] 6415 patches before subdivision zero area child patch 56217 patches after subdivision 46 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2840988, max 1536 transfer lists: 21.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2846, 3079, 6902) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(380, 441, 1251) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(63, 79, 240) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13, 17, 48) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0667 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 1125/8192 13500/98304 (13.7%) brushsides 8385/65536 67080/524288 (12.8%) planes 3412/65536 68240/1310720 ( 5.2%) vertexes 10164/65536 121968/786432 (15.5%) nodes 2461/65536 78752/2097152 ( 3.8%) texinfos 2932/12288 211104/884736 (23.9%) texdata 13/2048 416/65536 ( 0.6%) dispinfos 104/0 18304/0 ( 0.0%) disp_verts 28016/0 560320/0 ( 0.0%) disp_tris 49504/0 99008/0 ( 0.0%) disp_lmsamples 1084671/0 1084671/0 ( 0.0%) faces 6496/65536 363776/3670016 ( 9.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4532/65536 253792/3670016 ( 6.9%) leaves 2463/65536 78816/2097152 ( 3.8%) leaffaces 7099/65536 14198/131072 (10.8%) leafbrushes 2957/65536 5914/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 51728/512000 206912/2048000 (10.1%) edges 31576/256000 126304/1024000 (12.3%) LDR worldlights 46/8192 4048/720896 ( 0.6%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 883/32768 8830/327680 ( 2.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 23106/65536 46212/131072 (35.3%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 6604284/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 275906/16777216 ( 1.6%) entdata [variable] 9476/393216 ( 2.4%) LDR ambient table 2463/65536 9852/262144 ( 3.8%) HDR ambient table 2463/65536 9852/262144 ( 3.8%) LDR leaf ambient 6685/65536 187180/1835008 (10.2%) HDR leaf ambient 2463/65536 68964/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 6864904/0 ( 0.0%) physics [variable] 425422/4194304 (10.1%) physics terrain [variable] 91753/1048576 ( 8.8%) Level flags = 0 Total triangle count: 20438 Writing u:\aztec6.bsp 2 minutes, 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (2) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (430100 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4016 texinfos to 2926 Reduced 11 texdatas to 11 (159 bytes to 159) Writing U:\aztec6.bsp 5 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 6494 faces 72 degenerate faces 8757487 square feet [1261078144.00 square inches] 104 Displacements 2810047 Square Feet [404646784.00 Square Inches] 6422 patches before subdivision zero area child patch 55944 patches after subdivision 46 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2845332, max 1561 transfer lists: 21.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2826, 3065, 6902) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(378, 441, 1255) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(63, 79, 241) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13, 17, 48) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0549 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 1125/8192 13500/98304 (13.7%) brushsides 8608/65536 68864/524288 (13.1%) planes 3730/65536 74600/1310720 ( 5.7%) vertexes 10140/65536 121680/786432 (15.5%) nodes 2462/65536 78784/2097152 ( 3.8%) texinfos 2926/12288 210672/884736 (23.8%) texdata 11/2048 352/65536 ( 0.5%) dispinfos 104/0 18304/0 ( 0.0%) disp_verts 28016/0 560320/0 ( 0.0%) disp_tris 49504/0 99008/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 1084671/0 1084671/0 ( 0.0%) faces 6494/65536 363664/3670016 ( 9.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4562/65536 255472/3670016 ( 7.0%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 6494/0 25976/0 ( 0.0%) leaves 2464/65536 78848/2097152 ( 3.8%) leaffaces 7088/65536 14176/131072 (10.8%) leafbrushes 2957/65536 5914/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 51719/512000 206876/2048000 (10.1%) edges 31590/256000 126360/1024000 (12.3%) LDR worldlights 46/8192 4600/819200 ( 0.6%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 6560812/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 9302/393216 ( 2.4%) LDR ambient table 2464/65536 9856/262144 ( 3.8%) HDR ambient table 2464/65536 9856/262144 ( 3.8%) LDR leaf ambient 6695/65536 187460/1835008 (10.2%) HDR leaf ambient 2464/65536 68992/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 430100/4194304 (10.3%) physics terrain [variable] 90507/1048576 ( 8.6%) Level flags = 0 Total triangle count: 20313 Writing u:\aztec6.bsp 1 minute, 42 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (1) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (430657 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4022 texinfos to 2929 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 5 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 7900 faces 72 degenerate faces 10897297 square feet [1569210752.00 square inches] 104 Displacements 2810047 Square Feet [404646784.00 Square Inches] 7828 patches before subdivision zero area child patch 219146 patches after subdivision 46 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4871285, max 1561 transfer lists: 37.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3202, 3401, 7200) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(405, 466, 1278) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(64, 81, 242) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13, 18, 48) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.3147 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 1126/8192 13512/98304 (13.7%) brushsides 8614/65536 68912/524288 (13.1%) planes 3760/65536 75200/1310720 ( 5.7%) vertexes 11668/65536 140016/786432 (17.8%) nodes 2468/65536 78976/2097152 ( 3.8%) texinfos 2929/12288 210888/884736 (23.8%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 104/0 18304/0 ( 0.0%) disp_verts 28016/0 560320/0 ( 0.0%) disp_tris 49504/0 99008/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 1084671/0 1084671/0 ( 0.0%) faces 7900/65536 442400/3670016 (12.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4568/65536 255808/3670016 ( 7.0%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 7900/0 31600/0 ( 0.0%) leaves 2471/65536 79072/2097152 ( 3.8%) leaffaces 8494/65536 16988/131072 (13.0%) leafbrushes 2958/65536 5916/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 57607/512000 230428/2048000 (11.3%) edges 34534/256000 138136/1024000 (13.5%) LDR worldlights 46/8192 4600/819200 ( 0.6%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 12054724/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 9743/393216 ( 2.5%) LDR ambient table 2471/65536 9884/262144 ( 3.8%) HDR ambient table 2471/65536 9884/262144 ( 3.8%) LDR leaf ambient 6740/65536 188720/1835008 (10.3%) HDR leaf ambient 2471/65536 69188/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 430657/4194304 (10.3%) physics terrain [variable] 90507/1048576 ( 8.6%) Level flags = 0 Total triangle count: 23365 Writing u:\aztec6.bsp 3 minutes, 33 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (2) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (430657 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4022 texinfos to 2929 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 5 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 7900 faces 72 degenerate faces 10897297 square feet [1569210752.00 square inches] 104 Displacements 2810047 Square Feet [404646784.00 Square Inches] 7828 patches before subdivision zero area child patch 219146 patches after subdivision 46 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4871285, max 1561 transfer lists: 37.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3202, 3401, 7200) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(405, 466, 1278) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(64, 81, 242) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(13, 18, 48) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.2838 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 1126/8192 13512/98304 (13.7%) brushsides 8614/65536 68912/524288 (13.1%) planes 3760/65536 75200/1310720 ( 5.7%) vertexes 11668/65536 140016/786432 (17.8%) nodes 2468/65536 78976/2097152 ( 3.8%) texinfos 2929/12288 210888/884736 (23.8%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 104/0 18304/0 ( 0.0%) disp_verts 28016/0 560320/0 ( 0.0%) disp_tris 49504/0 99008/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 1084671/0 1084671/0 ( 0.0%) faces 7900/65536 442400/3670016 (12.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4568/65536 255808/3670016 ( 7.0%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 7900/0 31600/0 ( 0.0%) leaves 2471/65536 79072/2097152 ( 3.8%) leaffaces 8494/65536 16988/131072 (13.0%) leafbrushes 2958/65536 5916/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 57607/512000 230428/2048000 (11.3%) edges 34534/256000 138136/1024000 (13.5%) LDR worldlights 46/8192 4600/819200 ( 0.6%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 12054724/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 9742/393216 ( 2.5%) LDR ambient table 2471/65536 9884/262144 ( 3.8%) HDR ambient table 2471/65536 9884/262144 ( 3.8%) LDR leaf ambient 6740/65536 188720/1835008 (10.3%) HDR leaf ambient 2471/65536 69188/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 430657/4194304 (10.3%) physics terrain [variable] 90507/1048576 ( 8.6%) Level flags = 0 Total triangle count: 23365 Writing u:\aztec6.bsp 3 minutes, 37 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (1) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (430657 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4022 texinfos to 2929 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 4 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 7900 faces 72 degenerate faces 10897297 square feet [1569210752.00 square inches] 104 Displacements 2810047 Square Feet [404646784.00 Square Inches] 7828 patches before subdivision zero area child patch 219146 patches after subdivision 46 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4871285, max 1561 transfer lists: 37.2 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4791, 5001, 8547) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(498, 561, 1342) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(71, 87, 247) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 18, 49) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.3104 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 1126/8192 13512/98304 (13.7%) brushsides 8614/65536 68912/524288 (13.1%) planes 3760/65536 75200/1310720 ( 5.7%) vertexes 11668/65536 140016/786432 (17.8%) nodes 2468/65536 78976/2097152 ( 3.8%) texinfos 2929/12288 210888/884736 (23.8%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 104/0 18304/0 ( 0.0%) disp_verts 28016/0 560320/0 ( 0.0%) disp_tris 49504/0 99008/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 1084671/0 1084671/0 ( 0.0%) faces 7900/65536 442400/3670016 (12.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4568/65536 255808/3670016 ( 7.0%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 7900/0 31600/0 ( 0.0%) leaves 2471/65536 79072/2097152 ( 3.8%) leaffaces 8494/65536 16988/131072 (13.0%) leafbrushes 2958/65536 5916/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 57607/512000 230428/2048000 (11.3%) edges 34534/256000 138136/1024000 (13.5%) LDR worldlights 46/8192 4600/819200 ( 0.6%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 12054724/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 9743/393216 ( 2.5%) LDR ambient table 2471/65536 9884/262144 ( 3.8%) HDR ambient table 2471/65536 9884/262144 ( 3.8%) LDR leaf ambient 5946/65536 166488/1835008 ( 9.1%) HDR leaf ambient 2471/65536 69188/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 430657/4194304 (10.3%) physics terrain [variable] 90507/1048576 ( 8.6%) Level flags = 0 Total triangle count: 23365 Writing u:\aztec6.bsp 3 minutes, 38 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (431771 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4034 texinfos to 2935 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 4 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 10712 faces 72 degenerate faces 15176919 square feet [2185476352.00 square inches] 104 Displacements 2810047 Square Feet [404646784.00 Square Inches] 10640 patches before subdivision zero area child patch 545550 patches after subdivision 46 direct lights 0...1...2...3...4...5...6...7...8...9...10 materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (1) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (431770 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4034 texinfos to 2935 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 5 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 8534 faces 72 degenerate faces 11806245 square feet [1700099328.00 square inches] 104 Displacements 2810047 Square Feet [404646784.00 Square Inches] 8462 patches before subdivision zero area child patch 288016 patches after subdivision 46 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8120408, max 1561 transfer lists: 62.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5643, 5794, 9291) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(578, 639, 1405) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(75, 91, 250) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 18, 49) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.4418 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 1128/8192 13536/98304 (13.8%) brushsides 8626/65536 69008/524288 (13.2%) planes 3804/65536 76080/1310720 ( 5.8%) vertexes 12374/65536 148488/786432 (18.9%) nodes 2480/65536 79360/2097152 ( 3.8%) texinfos 2935/12288 211320/884736 (23.9%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 104/0 18304/0 ( 0.0%) disp_verts 28016/0 560320/0 ( 0.0%) disp_tris 49504/0 99008/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 1084671/0 1084671/0 ( 0.0%) faces 8534/65536 477904/3670016 (13.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4580/65536 256480/3670016 ( 7.0%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 8534/0 34136/0 ( 0.0%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 9128/65536 18256/131072 (13.9%) leafbrushes 2960/65536 5920/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 60327/512000 241308/2048000 (11.8%) edges 35894/256000 143576/1024000 (14.0%) LDR worldlights 46/8192 4600/819200 ( 0.6%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 14378428/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 10317/393216 ( 2.6%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 6060/65536 169680/1835008 ( 9.2%) HDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 431770/4194304 (10.3%) physics terrain [variable] 90507/1048576 ( 8.6%) Level flags = 0 Total triangle count: 24769 Writing u:\aztec6.bsp 3 minutes, 42 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (1) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (431770 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4034 texinfos to 2935 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 5 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 8742 faces 72 degenerate faces 12095499 square feet [1741751808.00 square inches] 104 Displacements 2810047 Square Feet [404646784.00 Square Inches] 8670 patches before subdivision zero area child patch 309068 patches after subdivision 31 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8601081, max 1561 transfer lists: 65.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5546, 5700, 9213) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(576, 637, 1405) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(75, 91, 250) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 18, 49) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.8175 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 1128/8192 13536/98304 (13.8%) brushsides 8626/65536 69008/524288 (13.2%) planes 3804/65536 76080/1310720 ( 5.8%) vertexes 12606/65536 151272/786432 (19.2%) nodes 2480/65536 79360/2097152 ( 3.8%) texinfos 2935/12288 211320/884736 (23.9%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 104/0 18304/0 ( 0.0%) disp_verts 28016/0 560320/0 ( 0.0%) disp_tris 49504/0 99008/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 1084671/0 1084671/0 ( 0.0%) faces 8742/65536 489552/3670016 (13.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4580/65536 256480/3670016 ( 7.0%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 8742/0 34968/0 ( 0.0%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 9336/65536 18672/131072 (14.2%) leafbrushes 2960/65536 5920/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 61207/512000 244828/2048000 (12.0%) edges 36334/256000 145336/1024000 (14.2%) LDR worldlights 31/8192 3100/819200 ( 0.4%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 15124308/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 7930/393216 ( 2.0%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 6056/65536 169568/1835008 ( 9.2%) HDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 431770/4194304 (10.3%) physics terrain [variable] 90507/1048576 ( 8.6%) Level flags = 0 Total triangle count: 25233 Writing u:\aztec6.bsp 4 minutes, 31 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (2) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (431770 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4010 texinfos to 2927 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 6 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 8734 faces 72 degenerate faces 12095499 square feet [1741751808.00 square inches] 96 Displacements 2415983 Square Feet [347901664.00 Square Inches] 8662 patches before subdivision zero area child patch 305900 patches after subdivision 31 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8335691, max 1552 transfer lists: 63.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5468, 5625, 9149) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(517, 579, 1363) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(70, 87, 248) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 18, 49) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.5042 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 1128/8192 13536/98304 (13.8%) brushsides 8626/65536 69008/524288 (13.2%) planes 3796/65536 75920/1310720 ( 5.8%) vertexes 12582/65536 150984/786432 (19.2%) nodes 2480/65536 79360/2097152 ( 3.8%) texinfos 2927/12288 210744/884736 (23.8%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 96/0 16896/0 ( 0.0%) disp_verts 25704/0 514080/0 ( 0.0%) disp_tris 45408/0 90816/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 964683/0 964683/0 ( 0.0%) faces 8734/65536 489104/3670016 (13.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4572/65536 256032/3670016 ( 7.0%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 8734/0 34936/0 ( 0.0%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 9336/65536 18672/131072 (14.2%) leafbrushes 2960/65536 5920/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 61143/512000 244572/2048000 (11.9%) edges 36278/256000 145112/1024000 (14.2%) LDR worldlights 31/8192 3100/819200 ( 0.4%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 14696884/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 8335/393216 ( 2.1%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 5891/65536 164948/1835008 ( 9.0%) HDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 431770/4194304 (10.3%) physics terrain [variable] 82567/1048576 ( 7.9%) Level flags = 0 Total triangle count: 25217 Writing u:\aztec6.bsp 4 minutes, 30 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (1) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (431770 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4010 texinfos to 2927 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 5 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 8734 faces 72 degenerate faces 12095499 square feet [1741751808.00 square inches] 96 Displacements 2415983 Square Feet [347901664.00 Square Inches] 8662 patches before subdivision zero area child patch 305900 patches after subdivision 31 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8335691, max 1552 transfer lists: 63.6 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5468, 5625, 9149) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(517, 579, 1363) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(70, 87, 248) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 18, 49) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.4043 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 1128/8192 13536/98304 (13.8%) brushsides 8626/65536 69008/524288 (13.2%) planes 3796/65536 75920/1310720 ( 5.8%) vertexes 12582/65536 150984/786432 (19.2%) nodes 2480/65536 79360/2097152 ( 3.8%) texinfos 2927/12288 210744/884736 (23.8%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 96/0 16896/0 ( 0.0%) disp_verts 25704/0 514080/0 ( 0.0%) disp_tris 45408/0 90816/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 964683/0 964683/0 ( 0.0%) faces 8734/65536 489104/3670016 (13.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4572/65536 256032/3670016 ( 7.0%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 8734/0 34936/0 ( 0.0%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 9336/65536 18672/131072 (14.2%) leafbrushes 2960/65536 5920/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 61143/512000 244572/2048000 (11.9%) edges 36278/256000 145112/1024000 (14.2%) LDR worldlights 31/8192 3100/819200 ( 0.4%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 14696884/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 8322/393216 ( 2.1%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 5891/65536 164948/1835008 ( 9.0%) HDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 431770/4194304 (10.3%) physics terrain [variable] 82567/1048576 ( 7.9%) Level flags = 0 Total triangle count: 25217 Writing u:\aztec6.bsp 4 minutes, 16 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (1) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (431770 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4004 texinfos to 2925 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 6 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 8732 faces 72 degenerate faces 12095499 square feet [1741751808.00 square inches] 94 Displacements 2313599 Square Feet [333158272.00 Square Inches] 8660 patches before subdivision zero area child patch 305126 patches after subdivision 31 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7199533, max 1549 transfer lists: 54.9 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5613, 5758, 9275) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(515, 574, 1361) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(71, 87, 248) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 18, 49) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.4527 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 1128/8192 13536/98304 (13.8%) brushsides 8626/65536 69008/524288 (13.2%) planes 3792/65536 75840/1310720 ( 5.8%) vertexes 12576/65536 150912/786432 (19.2%) nodes 2480/65536 79360/2097152 ( 3.8%) texinfos 2925/12288 210600/884736 (23.8%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 94/0 16544/0 ( 0.0%) disp_verts 25126/0 502520/0 ( 0.0%) disp_tris 44384/0 88768/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 934686/0 934686/0 ( 0.0%) faces 8732/65536 488992/3670016 (13.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4570/65536 255920/3670016 ( 7.0%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 8732/0 34928/0 ( 0.0%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 9336/65536 18672/131072 (14.2%) leafbrushes 2960/65536 5920/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 61127/512000 244508/2048000 (11.9%) edges 36264/256000 145056/1024000 (14.2%) LDR worldlights 31/8192 3100/819200 ( 0.4%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 14590028/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 8320/393216 ( 2.1%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 5680/65536 159040/1835008 ( 8.7%) HDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 431770/4194304 (10.3%) physics terrain [variable] 79343/1048576 ( 7.6%) Level flags = 0 Total triangle count: 25213 Writing u:\aztec6.bsp 4 minutes, 34 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (431770 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3998 texinfos to 2905 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 3 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 8712 faces 72 degenerate faces 12095499 square feet [1741751808.00 square inches] 74 Displacements 973711 Square Feet [140214432.00 Square Inches] 8640 patches before subdivision zero area child patch 298752 patches after subdivision 31 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7221047, max 1528 transfer lists: 55.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5719, 5859, 9363) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(517, 576, 1362) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(71, 87, 248) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 18, 49) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.3154 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 1128/8192 13536/98304 (13.8%) brushsides 8626/65536 69008/524288 (13.2%) planes 3784/65536 75680/1310720 ( 5.8%) vertexes 12534/65536 150408/786432 (19.1%) nodes 2480/65536 79360/2097152 ( 3.8%) texinfos 2905/12288 209160/884736 (23.6%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 74/0 13024/0 ( 0.0%) disp_verts 19346/0 386920/0 ( 0.0%) disp_tris 34144/0 68288/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 574121/0 574121/0 ( 0.0%) faces 8712/65536 487872/3670016 (13.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4550/65536 254800/3670016 ( 6.9%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 8712/0 34848/0 ( 0.0%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 9336/65536 18672/131072 (14.2%) leafbrushes 2960/65536 5920/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 60967/512000 243868/2048000 (11.9%) edges 36142/256000 144568/1024000 (14.1%) LDR worldlights 31/8192 3100/819200 ( 0.4%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 13305820/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 8404/393216 ( 2.1%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 5597/65536 156716/1835008 ( 8.5%) HDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 431770/4194304 (10.3%) physics terrain [variable] 62083/1048576 ( 5.9%) Level flags = 0 Total triangle count: 25173 Writing u:\aztec6.bsp 3 minutes, 48 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (1) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (431770 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3998 texinfos to 2905 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 4 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 8712 faces 72 degenerate faces 12095499 square feet [1741751808.00 square inches] 74 Displacements 973711 Square Feet [140214432.00 Square Inches] 8640 patches before subdivision zero area child patch 298752 patches after subdivision 31 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7221047, max 1528 transfer lists: 55.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5719, 5859, 9363) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(517, 576, 1362) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(71, 87, 248) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 18, 49) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.3199 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 1128/8192 13536/98304 (13.8%) brushsides 8626/65536 69008/524288 (13.2%) planes 3784/65536 75680/1310720 ( 5.8%) vertexes 12534/65536 150408/786432 (19.1%) nodes 2480/65536 79360/2097152 ( 3.8%) texinfos 2905/12288 209160/884736 (23.6%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 74/0 13024/0 ( 0.0%) disp_verts 19346/0 386920/0 ( 0.0%) disp_tris 34144/0 68288/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 574121/0 574121/0 ( 0.0%) faces 8712/65536 487872/3670016 (13.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4550/65536 254800/3670016 ( 6.9%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 8712/0 34848/0 ( 0.0%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 9336/65536 18672/131072 (14.2%) leafbrushes 2960/65536 5920/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 60967/512000 243868/2048000 (11.9%) edges 36142/256000 144568/1024000 (14.1%) LDR worldlights 31/8192 3100/819200 ( 0.4%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 13305820/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 8377/393216 ( 2.1%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 5597/65536 156716/1835008 ( 8.5%) HDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 431770/4194304 (10.3%) physics terrain [variable] 62083/1048576 ( 5.9%) Level flags = 0 Total triangle count: 25173 Writing u:\aztec6.bsp 3 minutes, 46 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (1) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (431784 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4001 texinfos to 2907 Reduced 13 texdatas to 13 (188 bytes to 188) Writing U:\aztec6.bsp 4 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2 materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (431784 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4001 texinfos to 2907 Reduced 13 texdatas to 13 (188 bytes to 188) Writing U:\aztec6.bsp 4 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 8712 faces 72 degenerate faces 12095499 square feet [1741751808.00 square inches] 74 Displacements 973711 Square Feet [140214432.00 Square Inches] 8640 patches before subdivision zero area child patch materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (431784 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4001 texinfos to 2907 Reduced 13 texdatas to 13 (188 bytes to 188) Writing U:\aztec6.bsp 3 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 8712 faces 72 degenerate faces 12095499 square feet [1741751808.00 square inches] 74 Displacements 973711 Square Feet [140214432.00 Square Inches] 8640 patches before subdivision zero area child patch 298752 patches after subdivision 31 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 19144091, max 1551 transfer lists: 146.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(2964, 3136, 7006) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(383, 441, 1265) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(64, 80, 242) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 18, 48) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<3.2158 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 1128/8192 13536/98304 (13.8%) brushsides 8626/65536 69008/524288 (13.2%) planes 3784/65536 75680/1310720 ( 5.8%) vertexes 12534/65536 150408/786432 (19.1%) nodes 2480/65536 79360/2097152 ( 3.8%) texinfos 2907/12288 209304/884736 (23.7%) texdata 13/2048 416/65536 ( 0.6%) dispinfos 74/0 13024/0 ( 0.0%) disp_verts 19346/0 386920/0 ( 0.0%) disp_tris 34144/0 68288/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 574121/0 574121/0 ( 0.0%) faces 8712/65536 487872/3670016 (13.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4550/65536 254800/3670016 ( 6.9%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 8712/0 34848/0 ( 0.0%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 9336/65536 18672/131072 (14.2%) leafbrushes 2960/65536 5920/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 60967/512000 243868/2048000 (11.9%) edges 36142/256000 144568/1024000 (14.1%) LDR worldlights 31/8192 3100/819200 ( 0.4%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 13305820/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 8380/393216 ( 2.1%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 8812/65536 246736/1835008 (13.4%) HDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 431784/4194304 (10.3%) physics terrain [variable] 62083/1048576 ( 5.9%) Level flags = 0 Total triangle count: 25173 Writing u:\aztec6.bsp 4 minutes, 1 second elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (1) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (431770 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4000 texinfos to 2905 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 4 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 8712 faces 72 degenerate faces 12095499 square feet [1741751808.00 square inches] 74 Displacements 973711 Square Feet [140214432.00 Square Inches] 8640 patches before subdivision zero area child patch 298752 patches after subdivision 31 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7221047, max 1528 transfer lists: 55.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5719, 5859, 9363) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(517, 576, 1362) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(71, 87, 248) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 18, 49) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.3780 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 1128/8192 13536/98304 (13.8%) brushsides 8626/65536 69008/524288 (13.2%) planes 3784/65536 75680/1310720 ( 5.8%) vertexes 12534/65536 150408/786432 (19.1%) nodes 2480/65536 79360/2097152 ( 3.8%) texinfos 2905/12288 209160/884736 (23.6%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 74/0 13024/0 ( 0.0%) disp_verts 19346/0 386920/0 ( 0.0%) disp_tris 34144/0 68288/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 574121/0 574121/0 ( 0.0%) faces 8712/65536 487872/3670016 (13.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4550/65536 254800/3670016 ( 6.9%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 8712/0 34848/0 ( 0.0%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 9336/65536 18672/131072 (14.2%) leafbrushes 2960/65536 5920/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 60967/512000 243868/2048000 (11.9%) edges 36142/256000 144568/1024000 (14.1%) LDR worldlights 31/8192 3100/819200 ( 0.4%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 13305820/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 8373/393216 ( 2.1%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 5597/65536 156716/1835008 ( 8.5%) HDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 431770/4194304 (10.3%) physics terrain [variable] 62083/1048576 ( 5.9%) Level flags = 0 Total triangle count: 25173 Writing u:\aztec6.bsp 3 minutes, 49 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (1) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (432327 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4005 texinfos to 2909 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 4 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 11020 faces 72 degenerate faces 15729988 square feet [2265118208.00 square inches] 74 Displacements 973711 Square Feet [140214432.00 Square Inches] 10948 patches before subdivision zero area child patch 571524 patches after subdivision 31 direct lights 0...1...2...3...4...5...6...7...8...9...100 materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (4) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (432327 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4005 texinfos to 2909 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 7 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 11020 faces 72 degenerate faces 15729988 square feet [2265118208.00 square inches] 74 Displacements 973711 Square Feet [140214432.00 Square Inches] 10948 patches before subdivision zero area child patch 571524 patches after subdivision 31 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 29931744, max 1528 transfer lists: 228.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(10430, 10733, 13200) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(645, 699, 1464) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(77, 94, 255) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(15, 19, 50) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<7.5398 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 5/1024 240/49152 ( 0.5%) brushes 1129/8192 13548/98304 (13.8%) brushsides 8632/65536 69056/524288 (13.2%) planes 3804/65536 76080/1310720 ( 5.8%) vertexes 14976/65536 179712/786432 (22.9%) nodes 2486/65536 79552/2097152 ( 3.8%) texinfos 2909/12288 209448/884736 (23.7%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 74/0 13024/0 ( 0.0%) disp_verts 19346/0 386920/0 ( 0.0%) disp_tris 34144/0 68288/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 574121/0 574121/0 ( 0.0%) faces 11020/65536 617120/3670016 (16.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4556/65536 255136/3670016 ( 7.0%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 11020/0 44080/0 ( 0.0%) leaves 2492/65536 79744/2097152 ( 3.8%) leaffaces 11644/65536 23288/131072 (17.8%) leafbrushes 2961/65536 5922/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 70487/512000 281948/2048000 (13.8%) edges 40902/256000 163608/1024000 (16.0%) LDR worldlights 31/8192 3100/819200 ( 0.4%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 50397100/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 8666/393216 ( 2.2%) LDR ambient table 2492/65536 9968/262144 ( 3.8%) HDR ambient table 2492/65536 9968/262144 ( 3.8%) LDR leaf ambient 5629/65536 157612/1835008 ( 8.6%) HDR leaf ambient 2492/65536 69776/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 432327/4194304 (10.3%) physics terrain [variable] 62083/1048576 ( 5.9%) Level flags = 0 Total triangle count: 30053 Writing u:\aztec6.bsp 6 minutes, 34 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (1) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (432162 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4003 texinfos to 2908 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 4 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 11020 faces 72 degenerate faces 15729959 square feet [2265114112.00 square inches] 74 Displacements 973711 Square Feet [140214432.00 Square Inches] 10948 patches before subdivision zero area child patch 571524 patches after subdivision 31 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 49672372, max 2144 transfer lists: 379.0 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(8592, 8948, 11476) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(766, 832, 1634) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(101, 117, 279) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(19, 23, 54) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4, 5, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<7.7012 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 1129/8192 13548/98304 (13.8%) brushsides 8632/65536 69056/524288 (13.2%) planes 3794/65536 75880/1310720 ( 5.8%) vertexes 14976/65536 179712/786432 (22.9%) nodes 2480/65536 79360/2097152 ( 3.8%) texinfos 2908/12288 209376/884736 (23.7%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 74/0 13024/0 ( 0.0%) disp_verts 19346/0 386920/0 ( 0.0%) disp_tris 34144/0 68288/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 574121/0 574121/0 ( 0.0%) faces 11020/65536 617120/3670016 (16.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4556/65536 255136/3670016 ( 7.0%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 11020/0 44080/0 ( 0.0%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 14332/65536 28664/131072 (21.9%) leafbrushes 3252/65536 6504/131072 ( 5.0%) areas 2/256 16/2048 ( 0.8%) surfedges 70487/512000 281948/2048000 (13.8%) edges 40902/256000 163608/1024000 (16.0%) LDR worldlights 31/8192 3100/819200 ( 0.4%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 929/32768 9290/327680 ( 2.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 21543/65536 43086/131072 (32.9%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 50360972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 8374/393216 ( 2.1%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 6661/65536 186508/1835008 (10.2%) HDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 432162/4194304 (10.3%) physics terrain [variable] 62083/1048576 ( 5.9%) Level flags = 0 Total triangle count: 30053 Writing u:\aztec6.bsp 7 minutes, 49 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (3) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (431770 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 4000 texinfos to 2905 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 6 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 1035 portalclusters 2975 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7812 visible clusters (0.00%) Total clusters visible: 1018121 Average clusters visible: 983 Building PAS... Average clusters audible: 1035 visdatasize:276180 compressed from 281520 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 8712 faces 72 degenerate faces 12095499 square feet [1741751808.00 square inches] 74 Displacements 973711 Square Feet [140214432.00 Square Inches] 8640 patches before subdivision zero area child patch 298752 patches after subdivision 31 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7221047, max 1528 transfer lists: 55.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5719, 5859, 9363) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(517, 576, 1362) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(71, 87, 248) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 18, 49) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.3271 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 1128/8192 13536/98304 (13.8%) brushsides 8626/65536 69008/524288 (13.2%) planes 3784/65536 75680/1310720 ( 5.8%) vertexes 12534/65536 150408/786432 (19.1%) nodes 2480/65536 79360/2097152 ( 3.8%) texinfos 2905/12288 209160/884736 (23.6%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 74/0 13024/0 ( 0.0%) disp_verts 19346/0 386920/0 ( 0.0%) disp_tris 34144/0 68288/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 574121/0 574121/0 ( 0.0%) faces 8712/65536 487872/3670016 (13.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4550/65536 254800/3670016 ( 6.9%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 8712/0 34848/0 ( 0.0%) leaves 2485/65536 79520/2097152 ( 3.8%) leaffaces 9336/65536 18672/131072 (14.2%) leafbrushes 2960/65536 5920/131072 ( 4.5%) areas 2/256 16/2048 ( 0.8%) surfedges 60967/512000 243868/2048000 (11.9%) edges 36142/256000 144568/1024000 (14.1%) LDR worldlights 31/8192 3100/819200 ( 0.4%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 13305820/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 276180/16777216 ( 1.6%) entdata [variable] 8377/393216 ( 2.1%) LDR ambient table 2485/65536 9940/262144 ( 3.8%) HDR ambient table 2485/65536 9940/262144 ( 3.8%) LDR leaf ambient 5597/65536 156716/1835008 ( 8.5%) HDR leaf ambient 2485/65536 69580/1835008 ( 3.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 431770/4194304 (10.3%) physics terrain [variable] 62083/1048576 ( 5.9%) Level flags = 0 Total triangle count: 25173 Writing u:\aztec6.bsp 3 minutes, 43 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\materials Loading U:\aztec6.vmf ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 38 detail faces...done (0) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec6.prt...Building visibility clusters... done (1) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (431642 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3992 texinfos to 2905 Reduced 12 texdatas to 12 (169 bytes to 169) Writing U:\aztec6.bsp 4 seconds elapsed 2 threads reading u:\aztec6.bsp reading u:\aztec6.prt 776 portalclusters 2471 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 7140 visible clusters (0.00%) Total clusters visible: 557606 Average clusters visible: 718 Building PAS... Average clusters audible: 776 visdatasize:156015 compressed from 161408 writing u:\aztec6.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [59 texlights parsed from 'lights.rad'] Loading u:\aztec6.bsp 8166 faces 72 degenerate faces 8396194 square feet [1209051904.00 square inches] 74 Displacements 973711 Square Feet [140214432.00 Square Inches] 8094 patches before subdivision zero area child patch 298206 patches after subdivision 31 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7247944, max 1536 transfer lists: 55.3 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(5719, 5860, 9363) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(517, 576, 1362) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(71, 87, 248) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(14, 18, 49) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 4, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.3094 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 1128/8192 13536/98304 (13.8%) brushsides 8626/65536 69008/524288 (13.2%) planes 3724/65536 74480/1310720 ( 5.7%) vertexes 11988/65536 143856/786432 (18.3%) nodes 1635/65536 52320/2097152 ( 2.5%) texinfos 2905/12288 209160/884736 (23.6%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 74/0 13024/0 ( 0.0%) disp_verts 19346/0 386920/0 ( 0.0%) disp_tris 34144/0 68288/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 574121/0 574121/0 ( 0.0%) faces 8166/65536 457296/3670016 (12.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4550/65536 254800/3670016 ( 6.9%) facebrushes 152/0 304/0 ( 0.0%) facebrushlists 8166/0 32664/0 ( 0.0%) leaves 1640/65536 52480/2097152 ( 2.5%) leaffaces 8790/65536 17580/131072 (13.4%) leafbrushes 2218/65536 4436/131072 ( 3.4%) areas 2/256 16/2048 ( 0.8%) surfedges 58783/512000 235132/2048000 (11.5%) edges 35050/256000 140200/1024000 (13.7%) LDR worldlights 31/8192 3100/819200 ( 0.4%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 863/32768 8630/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20751/65536 41502/131072 (31.7%) cubemapsamples 64/1024 1024/16384 ( 6.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 13306124/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 156015/16777216 ( 0.9%) entdata [variable] 8377/393216 ( 2.1%) LDR ambient table 1640/65536 6560/262144 ( 2.5%) HDR ambient table 1640/65536 6560/262144 ( 2.5%) LDR leaf ambient 5290/65536 148120/1835008 ( 8.1%) HDR leaf ambient 1640/65536 45920/1835008 ( 2.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 4833770/0 ( 0.0%) physics [variable] 431642/4194304 (10.3%) physics terrain [variable] 62083/1048576 ( 5.9%) Level flags = 0 Total triangle count: 24081 Writing u:\aztec6.bsp 2 minutes, 57 seconds elapsed