materialPath: c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\materials Loading U:\aztec4.vmf Can't find surfaceprop stone for material STONE/INFWLLJ, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/aztec4/de_tides/blendgrassstonepath_wvt_patch Patching WVT material: maps/aztec4/nature/blendgrassdirt001a_wvt_patch Patching WVT material: maps/aztec4/stone/blendstonefloor003asphalt_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 352 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing U:\aztec4.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (412404 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3143 texinfos to 1695 Reduced 20 texdatas to 15 (537 bytes to 338) Writing U:\aztec4.bsp 3 seconds elapsed 2 threads reading u:\aztec4.bsp reading u:\aztec4.prt 223 portalclusters 717 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 50 visible clusters (0.00%) Total clusters visible: 34871 Average clusters visible: 156 Building PAS... Average clusters audible: 223 visdatasize:14410 compressed from 14272 writing u:\aztec4.bsp 6 seconds elapsed [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading u:\aztec4.bsp 4848 faces 96 degenerate faces 473513 square feet [68185928.00 square inches] 9 Displacements 119075 Square Feet [17146814.00 Square Inches] 4752 patches before subdivision zero area child patch zero area child patch 33234 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 749516, max 1073 transfer lists: 5.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(7343, 5505, 2306) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(473, 313, 119) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(37, 21, 5) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0131 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 1110/8192 13320/98304 (13.5%) brushsides 8195/65536 65560/524288 (12.5%) planes 2920/65536 58400/1310720 ( 4.5%) vertexes 8277/65536 99324/786432 (12.6%) nodes 499/65536 15968/2097152 ( 0.8%) texinfos 1695/12288 122040/884736 (13.8%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 9/0 1584/0 ( 0.0%) disp_verts 2601/0 52020/0 ( 0.0%) disp_tris 4608/0 9216/0 ( 0.0%) disp_lmsamples 124832/0 124832/0 ( 0.0%) faces 4848/65536 271488/3670016 ( 7.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4232/65536 236992/3670016 ( 6.5%) leaves 501/65536 16032/2097152 ( 0.8%) leaffaces 5663/65536 11326/131072 ( 8.6%) leafbrushes 1899/65536 3798/131072 ( 2.9%) areas 2/256 16/2048 ( 0.8%) surfedges 43331/512000 173324/2048000 ( 8.5%) edges 27264/256000 109056/1024000 (10.7%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 798/32768 7980/327680 ( 2.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 21654/65536 43308/131072 (33.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1066580/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 14410/16777216 ( 0.1%) entdata [variable] 789/393216 ( 0.2%) LDR ambient table 501/65536 2004/262144 ( 0.8%) HDR ambient table 501/65536 2004/262144 ( 0.8%) LDR leaf ambient 2524/65536 70672/1835008 ( 3.9%) HDR leaf ambient 501/65536 14028/1835008 ( 0.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 212866/0 ( 0.0%) physics [variable] 412404/4194304 ( 9.8%) physics terrain [variable] 9722/1048576 ( 0.9%) Level flags = 0 Total triangle count: 16605 Writing u:\aztec4.bsp 33 seconds elapsed