materialPath: c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\materials Loading U:\aztec2.vmf Can't find surfaceprop stone for material STONE/INFWLLJ, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/aztec2/stone/blendstonefloor003asphalt_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing U:\aztec2.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (415771 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3197 texinfos to 1894 Reduced 14 texdatas to 12 (344 bytes to 273) Writing U:\aztec2.bsp 3 seconds elapsed 2 threads reading u:\aztec2.bsp reading u:\aztec2.prt 2198 portalclusters 7611 numportals 0...1...2...3...4...5...6...7...8...9...100.. [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading u:\aztec2.bsp No vis information, direct lighting only. 7060 faces 87 degenerate faces 231323 square feet [33310592.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0060 sec> 0...1 materialPath: c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\materials Loading U:\aztec2.vmf Can't find surfaceprop stone for material STONE/INFWLLJ, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/aztec2/stone/blendstonefloor003asphalt_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec2.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (415771 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3197 texinfos to 1894 Reduced 14 texdatas to 12 (344 bytes to 273) Writing U:\aztec2.bsp 3 seconds elapsed 2 threads reading u:\aztec2.bsp reading u:\aztec2.prt 2198 portalclusters 7611 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 184626 visible clusters (0.00%) Total clusters visible: 3868047 Average clusters visible: 1759 Building PAS... Average clusters audible: 2197 visdatasize:1174837 compressed from 1230880 writing u:\aztec2.bsp 7 seconds elapsed [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading u:\aztec2.bsp 7060 faces 87 degenerate faces 231323 square feet [33310592.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 6973 patches before subdivision zero area child patch 25993 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 2018899, max 1663 transfer lists: 15.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(27908, 23371, 12512) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(2040, 1533, 645) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(194, 125, 40) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(22, 12, 3) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3, 2, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0086 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 1113/8192 13356/98304 (13.6%) brushsides 8087/65536 64696/524288 (12.3%) planes 2918/65536 58360/1310720 ( 4.5%) vertexes 11092/65536 133104/786432 (16.9%) nodes 4068/65536 130176/2097152 ( 6.2%) texinfos 1894/12288 136368/884736 (15.4%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 7060/65536 395360/3670016 (10.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4187/65536 234472/3670016 ( 6.4%) leaves 4070/65536 130240/2097152 ( 6.2%) leaffaces 7942/65536 15884/131072 (12.1%) leafbrushes 2379/65536 4758/131072 ( 3.6%) areas 2/256 16/2048 ( 0.8%) surfedges 50523/512000 202092/2048000 ( 9.9%) edges 28103/256000 112412/1024000 (11.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 853/32768 8530/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 15456/65536 30912/131072 (23.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 922404/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1174837/16777216 ( 7.0%) entdata [variable] 1389/393216 ( 0.4%) LDR ambient table 4070/65536 16280/262144 ( 6.2%) HDR ambient table 4070/65536 16280/262144 ( 6.2%) LDR leaf ambient 12205/65536 341740/1835008 (18.6%) HDR leaf ambient 4070/65536 113960/1835008 ( 6.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 212033/0 ( 0.0%) physics [variable] 415771/4194304 ( 9.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 19553 Writing u:\aztec2.bsp 1 minute, 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\materials Loading U:\aztec2.vmf Can't find surfaceprop stone for material STONE/INFWLLJ, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/aztec2/stone/blendstonefloor003asphalt_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec2.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (415771 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3197 texinfos to 1894 Reduced 14 texdatas to 12 (344 bytes to 273) Writing U:\aztec2.bsp 3 seconds elapsed 2 threads reading u:\aztec2.bsp reading u:\aztec2.prt 2198 portalclusters 7611 numportals 0...1...2...3...4...5...6...7...8...9...100...1 [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading u:\aztec2.bsp No vis information, direct lighting only. 7060 faces 87 degenerate faces 231323 square feet [33310592.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0063 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 1113/8192 13356/98304 (13.6%) brushsides 8087/65536 64696/524288 (12.3%) planes 2918/65536 58360/1310720 ( 4.5%) vertexes 11092/65536 133104/786432 (16.9%) nodes 4068/65536 130176/2097152 ( 6.2%) texinfos 1894/12288 136368/884736 (15.4%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 7060/65536 395360/3670016 (10.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4187/65536 234472/3670016 ( 6.4%) leaves 4070/65536 130240/2097152 ( 6.2%) leaffaces 7942/65536 15884/131072 (12.1%) leafbrushes 2379/65536 4758/131072 ( 3.6%) areas 2/256 16/2048 ( 0.8%) surfedges 50523/512000 202092/2048000 ( 9.9%) edges 28103/256000 112412/1024000 (11.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 853/32768 8530/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 15456/65536 30912/131072 (23.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 922404/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 1389/393216 ( 0.4%) LDR ambient table 4070/65536 16280/262144 ( 6.2%) HDR ambient table 4070/65536 16280/262144 ( 6.2%) LDR leaf ambient 12224/65536 342272/1835008 (18.7%) HDR leaf ambient 4070/65536 113960/1835008 ( 6.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 212033/0 ( 0.0%) physics [variable] 415771/4194304 ( 9.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 19553 Writing u:\aztec2.bsp 32 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\materials Loading U:\aztec2.vmf Can't find surfaceprop stone for material STONE/INFWLLJ, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/aztec2/stone/blendstonefloor003asphalt_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 336 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec2.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (415787 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3197 texinfos to 1899 Reduced 14 texdatas to 12 (344 bytes to 273) Writing U:\aztec2.bsp 3 seconds elapsed 2 threads reading u:\aztec2.bsp reading u:\aztec2.prt 2185 portalclusters 7958 numportals 0...1...2...3...4...5...6...7...8...9...100.. [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading u:\aztec2.bsp No vis information, direct lighting only. 6399 faces 11 degenerate faces 268276 square feet [38631792.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2 direct lights 0...1...2...3...4...5. materialPath: c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\materials Loading U:\aztec2.vmf Can't find surfaceprop stone for material STONE/INFWLLJ, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/aztec2/stone/blendstonefloor003asphalt_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 336 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec2.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (415787 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3197 texinfos to 1899 Reduced 14 texdatas to 12 (344 bytes to 273) Writing U:\aztec2.bsp 3 seconds elapsed 2 threads reading u:\aztec2.bsp reading u:\aztec2.prt 1895 portalclusters 7062 numportals 0...1...2...3...4...5...6...7...8...9...100...1. [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading u:\aztec2.bsp No vis information, direct lighting only. 6052 faces 87 degenerate faces 268152 square feet [38613904.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2 direct lights 0...1...2...3...4... materialPath: c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\materials Loading U:\aztec2.vmf Can't find surfaceprop stone for material STONE/INFWLLJ, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/aztec2/stone/blendstonefloor003asphalt_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 336 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec2.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (415547 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3197 texinfos to 1900 Reduced 14 texdatas to 12 (344 bytes to 273) Writing U:\aztec2.bsp 3 seconds elapsed 2 threads reading u:\aztec2.bsp reading u:\aztec2.prt 1346 portalclusters 4832 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2... [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading u:\aztec2.bsp No vis information, direct lighting only. 5466 faces 86 degenerate faces 272825 square feet [39286804.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 2 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0078 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 1113/8192 13356/98304 (13.6%) brushsides 8088/65536 64704/524288 (12.3%) planes 2922/65536 58440/1310720 ( 4.5%) vertexes 8800/65536 105600/786432 (13.4%) nodes 2187/65536 69984/2097152 ( 3.3%) texinfos 1900/12288 136800/884736 (15.5%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 5466/65536 306096/3670016 ( 8.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 4443/65536 248808/3670016 ( 6.8%) leaves 2189/65536 70048/2097152 ( 3.3%) leaffaces 8062/65536 16124/131072 (12.3%) leafbrushes 2543/65536 5086/131072 ( 3.9%) areas 2/256 16/2048 ( 0.8%) surfedges 45485/512000 181940/2048000 ( 8.9%) edges 26725/256000 106900/1024000 (10.4%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 755/32768 7550/327680 ( 2.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 16125/65536 32250/131072 (24.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1031172/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 1390/393216 ( 0.4%) LDR ambient table 2189/65536 8756/262144 ( 3.3%) HDR ambient table 2189/65536 8756/262144 ( 3.3%) LDR leaf ambient 6764/65536 189392/1835008 (10.3%) HDR leaf ambient 2189/65536 61292/1835008 ( 3.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 212033/0 ( 0.0%) physics [variable] 415547/4194304 ( 9.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 16679 Writing u:\aztec2.bsp 23 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\materials Loading U:\aztec2.vmf Can't find surfaceprop stone for material STONE/INFWLLJ, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/aztec2/stone/blendstonefloor003asphalt_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 352 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing U:\aztec2.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (413671 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3112 texinfos to 1694 Reduced 16 texdatas to 14 (381 bytes to 310) Writing U:\aztec2.bsp 2 seconds elapsed 2 threads reading u:\aztec2.bsp reading u:\aztec2.prt 194 portalclusters 487 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 70 visible clusters (0.00%) Total clusters visible: 22950 Average clusters visible: 118 Building PAS... Average clusters audible: 194 visdatasize:11434 compressed from 12416 writing u:\aztec2.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading u:\aztec2.bsp 4553 faces 86 degenerate faces 271318 square feet [39069872.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4467 patches before subdivision zero area child patch zero area child patch 31517 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 976214, max 1066 transfer lists: 7.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11967, 9803, 5353) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(691, 505, 214) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(46, 28, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(5, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0105 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 1113/8192 13356/98304 (13.6%) brushsides 8112/65536 64896/524288 (12.4%) planes 2816/65536 56320/1310720 ( 4.3%) vertexes 8277/65536 99324/786432 (12.6%) nodes 517/65536 16544/2097152 ( 0.8%) texinfos 1694/12288 121968/884736 (13.8%) texdata 14/2048 448/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4553/65536 254968/3670016 ( 6.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3985/65536 223160/3670016 ( 6.1%) leaves 519/65536 16608/2097152 ( 0.8%) leaffaces 5367/65536 10734/131072 ( 8.2%) leafbrushes 2031/65536 4062/131072 ( 3.1%) areas 2/256 16/2048 ( 0.8%) surfedges 40147/512000 160588/2048000 ( 7.8%) edges 25533/256000 102132/1024000 (10.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 793/32768 7930/327680 ( 2.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18828/65536 37656/131072 (28.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 931532/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 11434/16777216 ( 0.1%) entdata [variable] 1390/393216 ( 0.4%) LDR ambient table 519/65536 2076/262144 ( 0.8%) HDR ambient table 519/65536 2076/262144 ( 0.8%) LDR leaf ambient 2206/65536 61768/1835008 ( 3.4%) HDR leaf ambient 519/65536 14532/1835008 ( 0.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 212033/0 ( 0.0%) physics [variable] 413671/4194304 ( 9.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 14999 Writing u:\aztec2.bsp 26 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\materials Loading U:\aztec2.vmf Can't find surfaceprop stone for material STONE/INFWLLJ, using default "materials/maps/nolla.vtf": cached version doesn't exist Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/aztec2/stone/blendstonefloor003asphalt_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 352 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing U:\aztec2.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (413671 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3113 texinfos to 1695 Reduced 17 texdatas to 15 (399 bytes to 328) Writing U:\aztec2.bsp 2 seconds elapsed 2 threads reading u:\aztec2.bsp reading u:\aztec2.prt 194 portalclusters 487 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 461 visible clusters (0.00%) Total clusters visible: 33039 Average clusters visible: 170 Building PAS... Average clusters audible: 194 visdatasize:11284 compressed from 12416 writing u:\aztec2.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading u:\aztec2.bsp 4553 faces 86 degenerate faces 271318 square feet [39069872.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4467 patches before subdivision zero area child patch zero area child patch 31517 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 976227, max 1066 transfer lists: 7.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11967, 9803, 5353) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(691, 505, 214) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(46, 28, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(5, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0111 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9 materialPath: c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\materials Loading U:\aztec2.vmf "materials/maps/aztek2/nolla.vtf": cached version doesn't exist Can't find surfaceprop stone for material STONE/INFWLLJ, using default Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\oasiz\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/aztec2/stone/blendstonefloor003asphalt_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 352 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\aztec2.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (413671 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 3114 texinfos to 1694 Reduced 17 texdatas to 15 (399 bytes to 328) Writing U:\aztec2.bsp 2 seconds elapsed 2 threads reading u:\aztec2.bsp reading u:\aztec2.prt 194 portalclusters 487 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 461 visible clusters (0.00%) Total clusters visible: 33039 Average clusters visible: 170 Building PAS... Average clusters audible: 194 visdatasize:11284 compressed from 12416 writing u:\aztec2.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading u:\aztec2.bsp 4553 faces 86 degenerate faces 271318 square feet [39069872.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 4467 patches before subdivision zero area child patch zero area child patch 31517 patches after subdivision 2 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 976227, max 1066 transfer lists: 7.4 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11822, 9644, 5323) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(659, 478, 212) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 27, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(5, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0114 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 1113/8192 13356/98304 (13.6%) brushsides 8112/65536 64896/524288 (12.4%) planes 2816/65536 56320/1310720 ( 4.3%) vertexes 8277/65536 99324/786432 (12.6%) nodes 517/65536 16544/2097152 ( 0.8%) texinfos 1694/12288 121968/884736 (13.8%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 4553/65536 254968/3670016 ( 6.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3985/65536 223160/3670016 ( 6.1%) leaves 519/65536 16608/2097152 ( 0.8%) leaffaces 5367/65536 10734/131072 ( 8.2%) leafbrushes 2031/65536 4062/131072 ( 3.1%) areas 2/256 16/2048 ( 0.8%) surfedges 40147/512000 160588/2048000 ( 7.8%) edges 25533/256000 102132/1024000 (10.0%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 793/32768 7930/327680 ( 2.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 18828/65536 37656/131072 (28.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1000508/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 11284/16777216 ( 0.1%) entdata [variable] 1390/393216 ( 0.4%) LDR ambient table 519/65536 2076/262144 ( 0.8%) HDR ambient table 519/65536 2076/262144 ( 0.8%) LDR leaf ambient 2205/65536 61740/1835008 ( 3.4%) HDR leaf ambient 519/65536 14532/1835008 ( 0.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 212033/0 ( 0.0%) physics [variable] 413671/4194304 ( 9.9%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 14999 Writing u:\aztec2.bsp 29 seconds elapsed