materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials Loading U:\factory\factory9.vmf Patching WVT material: maps/factory9/concrete/blend_lots_conc_dirt_wvt_patch Patching WVT material: maps/factory9/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/factory9/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/factory9/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\factory\factory9.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (136896 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 505 texinfos to 338 Reduced 25 texdatas to 20 (763 bytes to 594) Writing U:\factory\factory9.bsp 1 second elapsed 2 threads reading u:\factory\factory9.bsp reading u:\factory\factory9.prt 649 portalclusters 2024 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 11963 visible clusters (0.00%) Total clusters visible: 361838 Average clusters visible: 557 Building PAS... Average clusters audible: 647 visdatasize:110725 compressed from 114224 writing u:\factory\factory9.bsp 0 seconds elapsed