materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials Loading U:\factory\factory7.vmf Patching WVT material: maps/factory7/concrete/blend_lots_conc_dirt_wvt_patch Patching WVT material: maps/factory7/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/factory7/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/factory7/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\factory\factory7.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (147153 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 459 texinfos to 309 Reduced 23 texdatas to 19 (689 bytes to 568) Writing U:\factory\factory7.bsp 0 seconds elapsed 2 threads reading u:\factory\factory7.bsp reading u:\factory\factory7.prt 649 portalclusters 1962 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1219 visible clusters (0.00%) Total clusters visible: 196684 Average clusters visible: 303 Building PAS... Average clusters audible: 646 visdatasize:108029 compressed from 114224 writing u:\factory\factory7.bsp 3 minutes, 34 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials Loading U:\factory\factory7.vmf Patching WVT material: maps/factory7/concrete/blend_lots_conc_dirt_wvt_patch Patching WVT material: maps/factory7/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/factory7/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/factory7/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\factory\factory7.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (147153 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 459 texinfos to 309 Reduced 23 texdatas to 19 (689 bytes to 568) Writing U:\factory\factory7.bsp 0 seconds elapsed 2 threads reading u:\factory\factory7.bsp reading u:\factory\factory7.prt 649 portalclusters 1962 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 18338 visible clusters (0.00%) Total clusters visible: 344801 Average clusters visible: 531 Building PAS... Average clusters audible: 647 visdatasize:110923 compressed from 114224 writing u:\factory\factory7.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials Loading U:\factory\factory7.vmf Patching WVT material: maps/factory7/concrete/blend_lots_conc_dirt_wvt_patch Patching WVT material: maps/factory7/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/factory7/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/factory7/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\factory\factory7.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (146731 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 460 texinfos to 309 Reduced 24 texdatas to 20 (710 bytes to 589) Writing U:\factory\factory7.bsp 0 seconds elapsed 2 threads reading u:\factory\factory7.bsp reading u:\factory\factory7.prt 653 portalclusters 1990 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 19938 visible clusters (0.00%) Total clusters visible: 347905 Average clusters visible: 532 Building PAS... Average clusters audible: 651 visdatasize:111136 compressed from 114928 writing u:\factory\factory7.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials Loading U:\factory\factory7.vmf Patching WVT material: maps/factory7/concrete/blend_lots_conc_dirt_wvt_patch Patching WVT material: maps/factory7/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/factory7/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/factory7/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\factory\factory7.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (146731 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 460 texinfos to 309 Reduced 24 texdatas to 20 (710 bytes to 589) Writing U:\factory\factory7.bsp 0 seconds elapsed 2 threads reading u:\factory\factory7.bsp reading u:\factory\factory7.prt 653 portalclusters 1990 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 19938 visible clusters (0.00%) Total clusters visible: 347905 Average clusters visible: 532 Building PAS... Average clusters audible: 651 visdatasize:111136 compressed from 114928 writing u:\factory\factory7.bsp 0 seconds elapsed materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials Loading U:\factory\factory7.vmf Patching WVT material: maps/factory7/concrete/blend_lots_conc_dirt_wvt_patch Patching WVT material: maps/factory7/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/factory7/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/factory7/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\factory\factory7.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (146381 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 459 texinfos to 309 Reduced 23 texdatas to 19 (677 bytes to 556) Writing U:\factory\factory7.bsp 0 seconds elapsed 2 threads reading u:\factory\factory7.bsp reading u:\factory\factory7.prt 650 portalclusters 1998 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 19560 visible clusters (0.00%) Total clusters visible: 344876 Average clusters visible: 530 Building PAS... Average clusters audible: 648 visdatasize:111061 compressed from 114400 writing u:\factory\factory7.bsp 0 seconds elapsed