materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials Loading U:\factory\factory18.vmf Patching WVT material: maps/factory18/concrete/blend_lots_conc_dirt_wvt_patch Patching WVT material: maps/factory18/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/factory18/concrete/blend_alleycurb_dirt_wvt_patch Patching WVT material: maps/factory18/nature/blendrockwaterleaves_wvt_patch Patching WVT material: maps/factory18/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/factory18/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\factory\factory18.prt...Building visibility clusters... done (0) Bad surface extents point: 864.000000 -3040.000000 -448.000000 Bad surface extents point: 864.000000 -1760.000000 -448.000000 Bad surface extents point: 3296.000000 -1760.000000 -448.000000 Bad surface extents point: 3296.000000 -3040.000000 -448.000000 Bad surface extents - surface is too big to have a lightmap material NATURE/BLENDROCKWATERLEAVES around point (2080.0 -2400.0 -448.0) (dimension: 0, 138>126) 2 threads reading u:\factory\factory18.bsp Error opening u:\factory\factory18.bsp materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials Loading U:\factory\factory18.vmf Patching WVT material: maps/factory18/concrete/blend_lots_conc_dirt_wvt_patch Patching WVT material: maps/factory18/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/factory18/concrete/blend_alleycurb_dirt_wvt_patch Patching WVT material: maps/factory18/nature/blendrockwaterleaves_wvt_patch Patching WVT material: maps/factory18/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/factory18/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\factory\factory18.prt...Building visibility clusters... done (0) Bad surface extents point: 864.000000 -3040.000000 -448.000000 Bad surface extents point: 864.000000 -1760.000000 -448.000000 Bad surface extents point: 3296.000000 -1760.000000 -448.000000 Bad surface extents point: 3296.000000 -3040.000000 -448.000000 Bad surface extents - surface is too big to have a lightmap material NATURE/BLENDROCKWATERLEAVES around point (2080.0 -2400.0 -448.0) (dimension: 0, 138>126) 2 threads reading u:\factory\factory18.bsp Error opening u:\factory\factory18.bsp materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials Loading U:\factory\factory18.vmf Patching WVT material: maps/factory18/concrete/blend_lots_conc_dirt_wvt_patch Patching WVT material: maps/factory18/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/factory18/concrete/blend_alleycurb_dirt_wvt_patch Patching WVT material: maps/factory18/nature/blendrockwaterleaves_wvt_patch Patching WVT material: maps/factory18/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/factory18/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\factory\factory18.prt...Building visibility clusters... done (0) Bad surface extents point: 864.000000 -3040.000000 -448.000000 Bad surface extents point: 864.000000 -1760.000000 -448.000000 Bad surface extents point: 3296.000000 -1760.000000 -448.000000 Bad surface extents point: 3296.000000 -3040.000000 -448.000000 Bad surface extents - surface is too big to have a lightmap material NATURE/BLENDROCKWATERLEAVES around point (2080.0 -2400.0 -448.0) (dimension: 0, 138>126) 2 threads reading u:\factory\factory18.bsp Error opening u:\factory\factory18.bsp materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials Loading U:\factory\factory18.vmf Patching WVT material: maps/factory18/concrete/blend_lots_conc_dirt_wvt_patch Patching WVT material: maps/factory18/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/factory18/concrete/blend_alleycurb_dirt_wvt_patch Patching WVT material: maps/factory18/nature/blendrockwaterleaves_wvt_patch Patching WVT material: maps/factory18/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/factory18/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\factory\factory18.prt...Building visibility clusters... done (0) Bad surface extents point: 864.000000 -3040.000000 -448.000000 Bad surface extents point: 864.000000 -1760.000000 -448.000000 Bad surface extents point: 3296.000000 -1760.000000 -448.000000 Bad surface extents point: 3296.000000 -3040.000000 -448.000000 Bad surface extents - surface is too big to have a lightmap material NATURE/BLENDROCKWATERLEAVES around point (2080.0 -2400.0 -448.0) (dimension: 0, 138>126) 2 threads reading u:\factory\factory18.bsp Error opening u:\factory\factory18.bsp materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials Loading U:\factory\factory18.vmf Patching WVT material: maps/factory18/concrete/blend_lots_conc_dirt_wvt_patch Patching WVT material: maps/factory18/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/factory18/concrete/blend_alleycurb_dirt_wvt_patch Patching WVT material: maps/factory18/nature/blendrockwaterleaves_wvt_patch Patching WVT material: maps/factory18/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/factory18/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\factory\factory18.prt...Building visibility clusters... done (0) Bad surface extents point: 864.000000 -3040.000000 -448.000000 Bad surface extents point: 864.000000 -1760.000000 -448.000000 Bad surface extents point: 3296.000000 -1760.000000 -448.000000 Bad surface extents point: 3296.000000 -3040.000000 -448.000000 Bad surface extents - surface is too big to have a lightmap material NATURE/BLENDROCKWATERLEAVES around point (2080.0 -2400.0 -448.0) (dimension: 0, 138>126) 2 threads reading u:\factory\factory18.bsp Error opening u:\factory\factory18.bsp materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials Loading U:\factory\factory18.vmf Patching WVT material: maps/factory18/concrete/blend_lots_conc_dirt_wvt_patch Patching WVT material: maps/factory18/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/factory18/concrete/blend_alleycurb_dirt_wvt_patch Patching WVT material: maps/factory18/nature/blendrockwaterleaves_wvt_patch Patching WVT material: maps/factory18/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/factory18/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\factory\factory18.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (160466 bytes) Error! To use model "models/props_foliage/tree_trunk.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_foliage/tree_trunk.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 916 texinfos to 480 Reduced 35 texdatas to 27 (1077 bytes to 826) Writing U:\factory\factory18.bsp 2 seconds elapsed 2 threads reading u:\factory\factory18.bsp reading u:\factory\factory18.prt 1021 portalclusters 3595 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 25469 visible clusters (0.00%) Total clusters visible: 937263 Average clusters visible: 917 Building PAS... Average clusters audible: 1019 visdatasize:268133 compressed from 261376 writing u:\factory\factory18.bsp 2 seconds elapsed