materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials Loading U:\factory\factory14.vmf Patching WVT material: maps/factory14/concrete/blend_lots_conc_dirt_wvt_patch Patching WVT material: maps/factory14/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/factory14/concrete/blend_alleycurb_dirt_wvt_patch Patching WVT material: maps/factory14/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/factory14/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/factory14/nature/blendrockwaterleaves_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\factory\factory14.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (145604 bytes) Error! To use model "models/props_foliage/tree_trunk.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_foliage/tree_trunk.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 654 texinfos to 403 Reduced 31 texdatas to 23 (975 bytes to 694) Writing U:\factory\factory14.bsp 1 second elapsed 2 threads reading u:\factory\factory14.bsp reading u:\factory\factory14.prt 800 portalclusters 2561 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 15369 visible clusters (0.00%) Total clusters visible: 562697 Average clusters visible: 703 Building PAS... Average clusters audible: 797 visdatasize:165553 compressed from 166400 writing u:\factory\factory14.bsp 1 second elapsed