materialPath: c:\program files (x86)\steam\steamapps\common\left 4 dead\left4dead\materials Loading U:\factory\factory12.vmf Patching WVT material: maps/factory12/concrete/blend_lots_conc_dirt_wvt_patch Patching WVT material: maps/factory12/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/factory12/concrete/blend_alleycurb_dirt_wvt_patch Patching WVT material: maps/factory12/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/factory12/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing U:\factory\factory12.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (145624 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 598 texinfos to 399 Reduced 32 texdatas to 25 (965 bytes to 746) Writing U:\factory\factory12.bsp 1 second elapsed 2 threads reading u:\factory\factory12.bsp reading u:\factory\factory12.prt 759 portalclusters 2389 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 15441 visible clusters (0.00%) Total clusters visible: 502402 Average clusters visible: 661 Building PAS... Average clusters audible: 757 visdatasize:149220 compressed from 145728 writing u:\factory\factory12.bsp 1 second elapsed