PATCH NOTES FOR 1.1b1 --- SNEAK PEEK, PATCH IS STILL NOT RELEASED ! --- ENGINE Imrpovement Input is now tied to frame rate instead of the internal tickrate. Game play should be much smoother Improvement Backend changes to text/font handling to allow additional locales Improvement Hundreds of various improvements and bugfixes to the engine side Improvement Initial implementation on Save game logic that allows future game upgrades without lost progress GAME CODE Improvement Various objects include additional interpolation to increase smoothness Improvement Rain code refactored to improve performance Improvement Few additional textures added to "triggerable gradient" list for mapping purposes Improvement Tighten the feel for Bowling Bomb "Homing" activation Improvement Slight tweaks to Cultist AI Performance Fixes issues where heavy sound calls would tank the frame rate, especially z3a4 battle Performance Optimized frequent movement calls by enemies to reduce load Performance Optimized physics code on moveable props Performance Optimized some particle effects to reduce overdraw Bugfix Workaround for invalid RETURN from nextsectorneighborz to avoid console spam Bugfix Fixes an edge case which lead to the fans not preventing player fall damage sometimes Bugfix Fixes an error that could lead to false positives in line-of-sight checks from enemies Bugfix Tweaks to reduce odd baton switching when pressing 1 and firing certain weapons Bugfix Fixes an edge case that could lead to the baton doing less damage than intended for one hit Bugfix Fixes an edge case that would lead to gibs not being generated from specific map effects Bugfix Fixes a math error that could mess up aiming the loverboy from certain angles Bugfix Mech fights will no longer cause issues with jumping Bugfix Fixes an issue where secret level would not appear in results Bugfix Fixes an issue where some enemy types would not count for bowling Strikes. Bugfix Fixes an issue where explosions on flying enemies might not count for achievements Bugfix Achievement for T-Shirt would not trigger Bugfix Adds more checks for "fryall" event to account for additional enemy types ART Improvement Shelly overpaint Improvement Centipede overpaint Improvement Wendigo overpaint Improvement Brute overpaint Bugfix Sky texture seams fixed when playing at high FOV MAPS Improvement z1,2,3 - Skybox textures have been adjusted Tweak z3a1- Platform trigger optimized to account for sequence breaking Bugfix z3a4 - Bathroom secret optimized, secret should trigger more reliably Bugfix z6a2 - locker blocking has been adjusted Bugfix z3a1 - Specific movement could cause a softlock in map scripting Bugfix z6a1 - fixed 2 blocking underwater sprites Bugfix z7a2 - Tweaks to outer ring ceiling to prevent squishing Bugfix z2a1 - Fixes small texture misalignment in a tank