▄▄▀▀▀▄▄ ░▄▀▀▐▀ ▄▄ ▀▄ ░▒▓▓▀▄▄▀▀ █ ▀ ▒▓░ ░▌ █ ░▒▀▄▄░▌▄▄▀▓▄ ░ ▄▓▀ ▄ ▀▀ ▀▓▄ ░▓▀ ▄▄▓▀▀ ▀ ▀▄▄ ░▀▄ ░▄▀ ▄▓█▀ ░░▓▄▄▄▄ ▀██▄ ▀▄ ░ ▓ ██▓ ▄████████▓▄ ██▄ ░█ ┌──- - ┌────-- - │ ─┌────── :▌ ██▓ ▐▓██████████▌ ▀██ ▐▌ │▀▓███:│██▓██▀██▄+- │▓████▀██▄+│- ▓▓ ░▒▒▓███▓██████ ▓██ ░█ │▒▓█▓█││█▓▒█▀█▄█▓█▄ │█▓▓█▀█▄▓▓█▄ ░▒▒ ▐▓▀ ▓ ▀▓▌ ▓▓▓ ▐▓ ░ │▓▒▓▓█││█▒░█│ ▀█▒▓█:│█▓▒█: ▀█▒▓█: ░░ ░▌▓░ ▄█▄ ▓▄ ▒▒▒ ▓ │█░▒▒█││█░ █:▀ █░▒█││█▒▒█│ █▒░█│ ░░░ ▀▒▓▓█▀▐▀████▀ ░░░ ▐▒ │█ ░░▓││▀█▄▀█▄ █ ░█│:▓░ █│ ▓░ █│ ░░░ ░ ▓▓█▄█ ▀ ░░ ▓ :█▄▄▄▓│└│-▀█▄███▄▄█│ ▓▄▄█│ ▓▄▄▓│▀▄ ▐▀▓▀█▀▌ : ░ ░ :-──┘ │ ┌─┘ - ┐┌-─ ┘┌ ─│┐┌──- - ┐┌──│┐ ┌ - : │██▓███▓▓│ ██▀█ │▐█▀█ │█▀▀█████▓█:│█▀█ │███│ │█▓▓█▀▀▀▀ │█▒▓█ │▐▓▓█:│█▓██▀▀█▓▓█ │█▒▓▄▄▄▓▓█│ │█▒▒▀▀█▓▓: █▒▓█ │▐▒▓█│:█▒▓███▓▓▀─┐:█ ▀▓▒▓▒▓█│ │█░ ▄▄▄██ │█ ▒█▄│▐░▒█ █░▒▓█▓▓▒░▄│ ▀▀▀▀▀▄█▒█│ H7 :█ █: ─┘│▀▄ ░░▀▀░░█ │█ ░▓: ▀▌░▓││█▀▓▓█▓▒▒▀│ & oaz █▄▌▓│ └│-▀▄▄▄▄▄▄█│:█▄▄▓│ █▄▓││█▄▄▄▒▒▀──┘ - ──┘ ─ ----─┘└ -──│ ──┘: ──┘ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ █▓░█ █░▓█ █▓▄ ██▓█ █▓██ ▄██ ██▀██▄▀██ ION FURY (C) 2020 3D REALMS & VOIDPOINT ██▀▄██▀██ █▓█▀ ▄▄█▓ ░ ▄▄▄▄▄ ░ ▓█▄▄ ▀█▓█ █▒▓▀█▀▀▀██ ░ ▄ ▀ ▄▀▀ ▀▀█▄ ░ ██▀▀▀█▀▓▒█ ▌▒▓█▌░░ ▐▌█▓▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▀ ▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▓▓█▐▌░░ █▓▒▐ ▌░▒ ▀▄▄▄▀ ▐▌▀▀▓▄▄▄ ▐▌ PATCH NOTES ▐█▌ ▄▄▄▓▀▀▐▌ ▀▄▄▄▀ ▒░▐ ▌ ░░▄ █▄▀▄▄▄▄▄▄█▓▄▄▄░░ ▀▄ ▄█▀ ░░▄▄▄▓█▄▄▄▄▄▄▀▄█ ▄░░ ▐ ▀▀░ ▀▀▀▓ ▀ ▄▄▄ ▄▄▄█▓▀ ▓▀▀▀ ░▀▀ ▀▄▄ ▀▀▀▀▀ ▄▄▀ This patch took a bit longer than planned but we believe you will like what's there. Aside from lots of bugfixes, you can expect a quite the boost in performance, especially when using higher refresh rates. Over hundred frames of animation have also been updated, Shelly, Wendigo, Centipede and Brutes never looked this good ! ENGINE - Improvement - Input is now tied to frame rate instead of the tickrate, Game play should be much smoother - Changes to text/font handling to allow additional locales - Hundreds of various improvements and bugfixes GAME CODE - Improvement - Various objects include additional interpolation to increase smoothness - Rain code refactored to improve performance - Few additional textures added to "triggerable gradient" list for mapping purposes - Tighten the feel for Bowling Bomb "Homing" activation - Slight tweaks to Cultist AI - Very minor tweaks to A.I. pathfinding GAME CODE - Performance - Fixes issues where heavy sound calls would tank the frame rate, especially z3a4 battle - Optimized frequent movement calls by enemies to reduce load - Optimized physics code on moveable props - Optimized some particle effects to reduce overdraw GAME CODE - Bugfixes - Workaround for invalid RETURN from nextsectorneighborz to avoid console spam - Fixes an edge case which lead to the fans not preventing player fall damage sometimes - Fixes an error that could lead to false positives in line-of-sight checks from enemies - Tweaks to reduce odd baton switching when pressing 1 and firing certain weapons - Fixes an edge case that could lead to the baton doing less damage than intended for one hit - Fixes an edge case that would lead to gibs not being generated from specific map effects - Fixes a math error that could mess up aiming the loverboy from certain angles - Mech fights will no longer cause issues with jumping - Fixes an issue where secret level would not appear in results - Fixes an issue where some enemy types would not count for bowling Strikes. - Fixes an issue where explosions on flying enemies might not count for achievements - Achievement for T-Shirt would not trigger - Adds more checks for "fryall" event to account for additional enemy types ART - Improvement - Shelly overpaint - Centipede overpaint - Wendigo overpaint - Brute overpaint - Skinjob overpaint ART - Bugfix - Sky texture seams fixed when playing at high FOV MAPS - Improvement - z1,2,3 Skybox textures have been adjusted - z3a1 Platform trigger optimized to account for sequence breaking - z1a3-5, Tiny tweaks to keypad & switch heights to align with keyboard & controller players better (level view) MAPS - Bugfix - z3a4, Bathroom secret optimized, should trigger more reliably - z6a2, locker blocking has been adjusted - z3a1, Specific movement could cause a softlock in map scripting - z6a1, fixed 2 blocking underwater sprites - z7a2, Tweaks to outer ring ceiling to prevent squishing - z2a1, Fixes small texture misalignment in a tank - z1a1, Enemy patrol far away would wake enemies too early - z1a2, Few unintended wall sprites were climbable - z3a4, Extra failsafe on the final elevator to prevent softlock █▌ █ █▌ █ █ ░ ▐▌ ▐▌▄█▀█▄ █▌ ▄█▀██ ▄█▀█▄ ▄▓▓▓▄ █▌▄██▄ ███ ░ ░ ▓ █ █ █ █ █ █▌ █ █ █ █ ▓▓▓▓▓ █▌█ █▌ █ ▓ ░ ▀ ▀ ▀▀▀▀▀▀▀▓ ▀██▀ ▀█▄▄▀ █▌ ▀█▄█▀ ██▄█▀ ▀▓▓▓▀ █▌█ █▌ ▀█▌ ▓▀▀▀▀▀▀ ▀ ▀ █ █ -+ GREETINGS +- Duke4 community - Ryan's infosuite - The TekWar community Hackers - Dekadence - Prismbeings - Epoch - Compocrew - supadupa ░ Trilobit - LHB - Accession - Primitive - (B) - RNO ░ ░ TRSI - Quadtrip - Fairlight - ID Software - Dinasours - Extend ░ ▌░▒ ░ Build Engine speedrunners - AMC - And you, the player! ░ ▒░▐ ▌▒▓▐ ░ ░ ▌▓▒▐ █▒▓█ ▀ ▄ ▀ ▀ ▄ ▀ █▓▒█ █▓█▀ ▄▄██ ▀▀ ▀▀ ██▄▄ ▀█▓█ ██▄██▀▄██ ▓ █ ██▄▀██▄██ ██▀ ██▓█ █ █ █▓██ ▀██ █▓░█ █ ENERGY EQUAALS .. MC SQUARED! ▀ █░▓█ ▀▀▀▀▀▀▀▀▀▀▀ ▀▀ ▀▀ Thank you Albert ▀▀ ▀▀ ▀▀▀▀▀▀▀▀▀▀▀