LAYER 1 - BG WALKABLE TILES (FROM STILL BLOCK LIST ON THE EDITOR) 0, 1, 4, 5, 30-42 AND 46. THE REST ARE TO BE TREATED AS ALL AROUND WALLS SO FAR BUT IT SHOUDN'T REALLY MATTER IN THIS CASE. LAYER 2 - TRIGGERS TILE 6 PROPERTIES: U1 = 10 U2 = 1 U3 = 22 U4 = 22 TILE 7 PROPERTIES: U1 = 10 U2 = 1 U3 = 55 U4 = 55 LAYER 2 BEHAVIOR, AND USER DATA DESCRIPTIONS: U1 = EFFECT NUMBER U2 AND THE REST ARE CONSIDERED AS EFFECT PARAMETERS. IN THIS CASE EFFECT NUMBER 10 IS TELEPORT. U2 TELLS YOU WHICH MAP IS IN QUESTION (01 IN THIS CASE) U3-4 ARE X/Y COORDINATES ON THE NEW DESTINATION.